
Senior Gameplay Engineer
The Walt Disney Studios
Burbank, CAThis was removed by the employer on 1/23/2026 10:35:00 PM PST
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This is a Full Time Job
This is not a remote role. You must be in the local area or be willing to relocate.
Working with top-class industry talent, this role is perfect for the accomplished game engineer looking to create something magical – from focused R&D projects to working with different business units on new ways to experience the characters and stories you love.
OTE is looking for a uniquely talented Senior Gameplay Engineer to join us on this ambitious and exciting initiative. If you are an experienced game programmer with a love of Disney properties, you'll want to check out this opportunity!
This role will report to the Director of Development.
What you Will Do:
• Leverage your knowledge to help implement a collection of interactive experiences based on Disney's robust portfolio of characters and worlds.
• Be an active, hands-on participant in the process, directly writing code and working daily with design/production/art to establish and achieve goals for each interactive experience.
• A significant portion of this work will involve implementation using Unreal. This role will require a willingness and ability to operate within the limitations of that ecosystem and grow with it as the functionality matures.
• Empower designers by serving as their main support avenue during the development process.
• Find creative ways to overcome hardware limitations, maintaining a positive outlook along the way.
• Work closely with other members of the engineering and creative teams to ensure that implementation quality is maintained. Be an advocate of stability and flexibility.
• Champion Disney and team values. Maintain a 'guest-first' mentality by being an advocate for the audience experience.
• Serve as a key team member of a growing XR development team at Disney.
Required Qualifications & Skills
• 5 years of experience developing console/PC/mobile games or other digital interactive entertainment.
• Experience with Unreal Engine 4/5+ at the native (C++) level.
• Participated in the creation and release of a commercial product, in a hands-on programming role. Was one of the main authors of a major gameplay system.
• Served as a programmer during the prototype phase of a project. Understands the difference in requirements/goals between prototyping and production.
• Understands and implements the following concepts at a production-quality:
• C++ code (Performance Impact, Memory Management, Inheritance, etc.)
• Client/Server architecture (Replication, Client-side Prediction, Movement Syncing, etc.)
• Game Mathematics (Linear Algebra, Vector Math, Kinematic Physics, Collision, etc.)
• Ability to guide engineers.
• A Bachelor's degree in Computer Science or equivalent combination of education and experience.
Preferred Qualifications
• Shipped products for Apple Vision Pro, Meta Quest or other VR Platforms.
• Graphics Programming, Mobile experience, and familiarity with Online Services are all bonuses.
• Experience with developing and publishing Unreal content.
• Has a broad understanding of XR experiences and the various devices that are available on the market
#DISNEYTECH