
Lead Technical Artist
Skydance
Austin, TXThis is a Full Time Job
The Lead Technical Artist will partner with the Project Art Director and Technical Director to shape long-term goals and oversee the daily operations of the tech art team. You'll take ownership of art pipelines and workflows including character rigging, lighting & rendering, asset creation, and platform performance ensuring they support both our artistic vision and technical requirements.
You will be encouraged and expected to independently collaborate across disciplines to align teams on complex challenges, while mentoring internal artists and coordinating with external partners. Clear documentation and well-structured processes will be key, as you help build artist-friendly pipelines that deliver high-quality visuals on our target platform. As the final authority on asset integrity and performance, you will be able to diagnose critical issues and formulate clear, actionable solutions.
If you are the kind of person that thrives in a fast-paced, challenging and yet solutions-oriented environment, we'd love you to join us and help bring bold new ideas to life.
Responsibilities
• Work closely with the project art director and technical director to drive the long-term development goals and daily operations of the tech art teams.
• Take top level ownership of all art pipelines and workflows within the project including those specifically associated with character rigging, art asset creation, and platform performance.
• Collaborate with and coordinate cross discipline teams to achieve consensus and understanding on challenging issues.
• Organize, manage, and mentor Internal team members and foster relationships with external contractors.
• Ensure that all documentation for tech art related workflows is organized, current, and understood by the team.
• Spearhead the development of artist friendly pipelines that produce high quality results while being performant on a variety of platforms.
• Have the final word regarding technical asset integrity and execution of platform specific performance optimization.
Requirements
• 5 years professional game development experience.
• At least 1 shipped title credited with a lead TA position.
• A deep understanding of the Unreal Engine and BP system.
• Extensive experience using dynamic lighting workflows and PBR materials.
• Familiarity with game performance evaluation tools to profile CPU, GPU, and memory. performance on multiple target platforms.
• Strong knowledge of shader creation via node graph, HLSL or GL.
• Intermediate skill with Python, and C++.
Pluses
• Some experience with project management and team capacity tracking software.
• Open mind regarding the thoughtful integration of emerging technology into the creative process.
• A strong knowledge of artist tools and workflows for rigging and animation.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#Games #LI-hybrid
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Salary/Benefits
$125,000.00
- 150,000.00
per year
$125,000 - $150,000 /year USD
The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise.
Additional Information
Paramount, a Skydance Corporation, is a diversified media company that creates high-quality, event-level entertainment for global audiences. The company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.