Maya Pipeline TD Jobs
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8 jobs found.
Newest First / Best Match
Sony Imageworks
Location: Vancouver, BC, CA
Mar 16, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Sony Imageworks Vancouver is seeking Pipeline TDs!
Skydance
Location: Madrid, MD, ES
Mar 16, 2026
Full Time JobAs a Pipeline Engineer, you will contribute to the development, testing, and maintenance of software applications and libraries for the global feature animation pipeline.
Sony Imageworks
Location: Montreal, QC, CA
Mar 9, 2026
Full Time JobDirecteur (trice) technique des pipeline - expérimenté(e) / Experienced Pipeline TD
700, rue Saint-Hubert, bureau 400, Montréal QC HY2 0C1
Projet, temps plein
Langue dans l'environnement de travail – Excellentes aptitudes à la communication en fran...
Industrial Light & Magic
Market: Bay Area Location: San Francisco, CA
Mar 16, 2026
Full Time JobThe Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya.
Skydance
Location: Madrid, MD, ES
Mar 23, 2026
Full Time Job• Reports to the TD Supervisor on the status of technical development projects, tool performance, production operations, and support statuses
Skydance
Market: New York Location: Connecticut, CT
Mar 28, 2026
Full Time JobResponsibilities
• Develop, test and deploy global and core technologies that support all the productions
• Follows design patterns and team technical guidelines
• Partners with artists, show TDs, and other engineers to iterate, debug, document, and refine tools and processes for feature film production
• Reports ...
Industrial Light & Magic
Market: Bay Area Location: San Francisco, CA
Mar 30, 2026
Full Time JobThe Effects TD generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects.
The Walt Disney Studios
Market: Los Angeles Location: Burbank, CA
Mar 26, 2026
Full Time JobPipeline & Workflow Ownership
• Architect and implement end-to-end workflows that integrate emerging technology outputs into established pipelines (modeling, texturing, layout, lighting, compositing)