Member Insights
calendar_todayDays: ••• lock
|
visibility••• views lock
|
assignment_turned_in••• applications lock
lockLog in to see stats
play_circle
Tip of the Week
What does it mean when a posting says it’s confidential? (Video)
Job Description
This is a Freelance Job
This is a freelance position within the New York team, candidates must be available from roughly January 2027 thru March 2027.
Remote work is acceptable (from within the USA), but hybrid is encouraged and you may need to come into the office upon request. Ideal candidates will be based in the New York area, and must have valid US work authorization at time of hire.
The Houdini Lighting & Look Development TD is in charge of creating real-world lighting environments and asset surface qualities that are both creative and physically plausible. Working closely with Supervisors and other departments, they pull every element of a shot together into a finished, believable image. This role calls for a broad, yet thorough understanding of the CG pipeline, with a specific focus on lighting and look development.
Candidates should bring a strong blend of technical and artistic skill, and a commitment to producing the highest quality CG imagery across a wide range of content.
What you'll do
• CG scene assembly including the correct assets from applicable departments
• Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
• Creating lighting and/or working with current set ups
• Troubleshooting rendering needs and efficiencies within Arnold Render
• Staying true to provided reference from onset supervision or our VFX / CG Supervisors
• Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
• Ongoing communication with Production and Supervisors
• A thorough knowledge of Houdini (Solaris / LOPs and SOPs workflows)
• Extensive knowledge of Arnold, or a similar production renderer
• Knowledge of physically plausible shading techniques
• Previous experience with shot look development
• A strong knowledge of lighting techniques
• A strong understanding of color-space
• Basic knowledge of Nuke, including how to use layers and passes to tweak a shot after it has been rendered
• Good working knowledge of other disciplines within VFX
• An understanding of Linux/Unix based operating systems
• Creative problem solving and attention to detail
• Flexible and adaptable with the ability to work within a pre-set workflow or pipeline, with the ingenuity to troubleshoot and work around issues
• Able to work well under pressure and meet deadlines while maintaining high-quality results
• Able to work successfully as part of a team as well as independently
• Excellent organization, communication, and interpersonal skills
• Reliable, with good time management and punctuality
You might also have
• Experience working with effects elements and volume rendering
• Working knowledge of Maya for DCC interoperability and asset handoff
• Knowledge and experience in other render packages (e.g., RenderMan, Redshift)
Remote work is acceptable (from within the USA), but hybrid is encouraged and you may need to come into the office upon request. Ideal candidates will be based in the New York area, and must have valid US work authorization at time of hire.
The Houdini Lighting & Look Development TD is in charge of creating real-world lighting environments and asset surface qualities that are both creative and physically plausible. Working closely with Supervisors and other departments, they pull every element of a shot together into a finished, believable image. This role calls for a broad, yet thorough understanding of the CG pipeline, with a specific focus on lighting and look development.
Candidates should bring a strong blend of technical and artistic skill, and a commitment to producing the highest quality CG imagery across a wide range of content.
What you'll do
• CG scene assembly including the correct assets from applicable departments
• Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
• Creating lighting and/or working with current set ups
• Troubleshooting rendering needs and efficiencies within Arnold Render
• Staying true to provided reference from onset supervision or our VFX / CG Supervisors
• Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
• Ongoing communication with Production and Supervisors
• A thorough knowledge of Houdini (Solaris / LOPs and SOPs workflows)
• Extensive knowledge of Arnold, or a similar production renderer
• Knowledge of physically plausible shading techniques
• Previous experience with shot look development
• A strong knowledge of lighting techniques
• A strong understanding of color-space
• Basic knowledge of Nuke, including how to use layers and passes to tweak a shot after it has been rendered
• Good working knowledge of other disciplines within VFX
• An understanding of Linux/Unix based operating systems
• Creative problem solving and attention to detail
• Flexible and adaptable with the ability to work within a pre-set workflow or pipeline, with the ingenuity to troubleshoot and work around issues
• Able to work well under pressure and meet deadlines while maintaining high-quality results
• Able to work successfully as part of a team as well as independently
• Excellent organization, communication, and interpersonal skills
• Reliable, with good time management and punctuality
You might also have
• Experience working with effects elements and volume rendering
• Working knowledge of Maya for DCC interoperability and asset handoff
• Knowledge and experience in other render packages (e.g., RenderMan, Redshift)
Salary / Benefits
$23.00 - $35.00 /hour USD Pay is dependent on the applicant's relevant skills, experience, and qualifications.
contact_mailContact the Employer
ECNJOBID-216-73-217-127Please apply online
Per your acceptance of our Terms of Use, if you aggregate, display, copy, duplicate, reproduce, or otherwise exploit for any purpose any Content in violation of these Terms without EntertainmentCareers.Net’s express written permission, you agree to pay EntertainmentCareers.Net three thousand dollars ($3,000) for each day on which you engage in such conduct.#11/13/2026 9:14:58 AM
Additional Information
Framestore is a global creative studio that specializes in visual effects, animation, and immersive experiences. With a mission to push the boundaries of creativity and technology, Framestore has worked on some of the most iconic films, commercials, and experiences in the industry.