Asset Pipeline Engineer Jobs
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5 jobs found.
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Industrial Light & Magic
Market: Bay Area Location: San Francisco, CA
Oct 1, 2026
Full Time JobManager, Production Engineering (ILM-San Francisco)
This position manages a group of software developers across our Production Engineering Departments - R&D and Core Pipeline. In this role, your primary mission is the growth, well-being, and professional development of our R&D and Core Pipeline Engineers in close coordination with global technology leadership. This position will be based in San F…
Sony Imageworks
Location: Vancouver, BC, CA
Sep 7, 2026
Full Time JobSimulation (Houdini) - Technical Engineer
Role Review:
We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini.
Th…
MrBeast
Market: Greenville Location: Greenville, NC
Sep 21, 2026
Full Time JobAbout Us
Studio Technology Engineer
MrBeast / Beast Industries • Greenville, NC (on-site) • Full-time
IT Ã- Studio Production
ABOUT THE ROLE
MrBeast makes some of the most watched content on the planet, and almost none of it happens in a normal office. Our IT team supported close to 30 productions in the first half of 2026 alone: building networks on sets that didn't exist a week earlier, r…
Prime Video
Market: Los Angeles Location: Culver City, CA
Sep 21, 2026
Full Time JobCreative Director - Artwork, Localization Enablement & Accessibility Programs (LEAP)
About the Role
Prime Video is building the future of how the world discovers what to watch - and promotional content is where that discovery begins. Every piece of artwork is a customer's first impression, and it has to land in their language, their culture, and their emotional register. The Localization Enablem…
Flightstory
Location: London, EN, GB
Sep 22, 2026
Full Time JobHEAD OF SOCIAL (BRAND & GROWTH)
MISSION
When the audience owes you nothing, you own how you earn their attention in the first second, then give people a reason to stay and then a reason to belong to something: formats they follow, creators they love, a world that rewards and recognises. The strongest of those formats stop being clips and carousels and become IP in their own right. New IP, new fra…