
Texture Artist
Industrial Light & Magic
San Francisco, CAThis is a Full Time Job
Texture Artist (All Levels) - Expression of Interest
Job Summary:
We are looking for a phenomenal teammate to join our Digital Model Shop (DMS) team. The Texture Artist is responsible for creating high quality textures for both organic and hard surface assets used in production.
ILM strives to be an inclusive environment, and the DMS (Digital Model Shop) team embraces promising individuals with a variety backgrounds and experiences.
What You'll Do
• Collaborate with the production team (VFX Supervisor, Senior Texture Artist) to achieve the desired look for complex CG models, including creatures, hard surface models (ships, vehicles), and environments
• Create high quality textures for both organic and hard surface assets used in production
• Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
• Work closely with VFX Supervisor, Modelers, and Look Development TD's in achieving desired look of Photo real models
• Maintain or exceeds consistent level of efficiency while meeting scheduled targets and producing high-quality work
What We're Looking For
• A minimum of three years of professional VFX experience and a college diploma or higher in computer graphics, fine arts, design, photography, or a related field are required; or five years of professional VFX experience may be substituted for education
• A demo reel and/or portfolio showcasing painting, illustration, or design skills and experience is required
• Familiarity with film production and computer graphics is expected
• Detail-oriented and a quick learner, with the ability to readily absorb new information
• Proficient in Mari, Substance, Zbrush, Photoshop. Experience navigating complex CG pipelines is essential
• Strong organizational and interpersonal skills
• You are a proactive and collaborative team member, eager to contribute your skills
• Bonus points for modeling skills, Feature Animation experience, and an understanding of shaders and Renderman
The hiring range for this position in San Francisco, CA is $64,300 to $148,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
• • •
Salary/Benefits
$64,300.00
- 148,700.00
per year