
Creature Modeler
Industrial Light & Magic
San Francisco, CAThis was removed by the employer on 1/27/2026 8:57:00 PM PST
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This is a Full Time Job
We are looking for an outstanding artist to join our DMS (Digital Model Shop) team. With an emphasis on anatomy and form, as a Creature Modeler you will create three dimensional CG characters, creatures and costumes for production.
What You'll Do
• Create high end CG creatures, characters and costumes for a variety of feature film and episodic projects
• In building creatures, you will incorporate technical expertise, artistic ability, and a great understanding of visual effects to make sure your asset meet all aesthetic and technical attributes needed for the show
• Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the ''look'' for an asset
• Work with production and model leadership and/or CG Supervisor to deliver high quality assets on time that meet all departments needs.
• Build the geometry, with an understanding of how the asset will be used in the entire production process
• Present your work in dailies and discuss all aspects of your asset as needed
• Create flex shapes, correctives and basic face shapes
• Sculpt in shot correctives to improve and push anatomy and costumes
• Model other elements such as props or smaller hard surface builds as the project's schedule requires
What We're Looking For
• Portfolio demonstrating growing character skills, displaying a strong understanding of anatomy, character design, and posing
• Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
• 3+ years proven experience crafting digital creatures and characters as well as a variety of other assets in a VFX studio environment. Additional animation experience is a plus
• A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
• 3+ years Maya and Zbrush experience and demonstration of a desire to continuously develop both technically and artistically
• Knowledge of LINUX is a necessity to navigate through ILM's production pipeline