
Character Modeler
Eyeline
Vancouver, BCThis was removed by the employer on 2/19/2026 6:47:00 PM PST
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This is a Full Time Job
As a Modeler, you will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function. This is primarily a Character Modeler position. Working with the in-house modeling pipeline, you will need to solve technical issues independently.
Key Responsibilities
• Create high-quality Character models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction
• Design and implement high level character conceptual to practical modeling
• Proactively recommend ongoing pipeline improvements
• Identify potential issues, provide solutions, and escalate as needed
• Maintain a positive relationship with all stakeholder departments
• Work within the defined pipeline
• Ensure continuity and support other asset departments such as Texture, Surfacing/Lookdev, Generalist, and Rigging
Qualifications
• Minimum three (3) years of VFX experience modeling photorealistic assets for live-action feature films
• Expert in Maya; could teach a class on how to use it and troubleshoot
• Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus)
• Excellent technical troubleshooting skills and problem-solving abilities
• Demonstrated ability to take design from ambiguous to full design implementation
• Strong understanding of rigging process and displacement map workflow
• Experience working on creatures, digi doubles, topology, and blend shapes (preferred)
• Eye for detail and able to QA own work to ensure the highest quality before handing off assets
• Excellent time management and prioritization skills; experience working under tight deadlines
• Strong written and verbal communication skills
• Team player who is able to work independently with minimal supervision