Senior Character Technical Animator
Warner Bros.
Montreal, QCThis was removed by the employer on 8/23/2021 6:15:00 PM PST
Not to worry we have many other jobs on the site;
Browse all jobs
Browse the Animation Category
Browse the Studio Category
Search for Senior Character Technical Animator jobs in Montreal-QC
Search all Senior Character Technical Animator postings
Full Time Job
Location: Canada - Quebec - Montreal
WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.
Since its launch in 2010, Warner Bros. Games Montréal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios' biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.
WB Games Montréal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Senior Rigging Technical Animator. In this role, you will be responsible for all technical animation and rigging issues related to a project. This can include facial rigging, visual R&D, performance monitoring, standard setting, as well as process and pipeline issues.
You will also act as liaison between our programming and content creation teams. You will help us to evaluate new technology, supervise, and monitor the development of our pipelines and workflow and work with all disciplines to ensure that the animation team has the tools required to maintain optimum delivery of outstanding assets within the technical limitations, and take ownership of solving technical problems as required.
Job Responsibilities
• Work closely with the Technical Animation Lead and Animation team to define, create and maintain the animation pipeline.
• Create and generate the rigs of character, weapons and complex objects in Maya.
• Ensure the skinning of the characters and their different equipment.
• Create or modify specific tools and/or scripts to improve the speed and efficiency of the Animation team.
• Support and improve the process of integrating Maya/Motionbuilder into the game engine.
• Be the first line of defense on the content side when a technical problem arises.
JOB QUALIFICATION STANDARDS
Work Experience Requirements
• 5 years of experience in a technical position. Must have shipped at least two AAA titles.
• Excellent teamwork skills. Able to communicate effectively verbally and visually. Positive attitude and a desire to bring new ideas to the team.
• Proficient with standard industry tools like Unreal Engine, 3ds Max, Maya, Motion Builder.
• Strong understanding of methods of optimizing game art assets for game engines.
• Strong understanding of MEL/Python or similar systems required. C is a plus.
• Basic knowledge in animation, artistic eye.
• Up to date knowledge of current art techniques and development processes.
• Ability to work well under pressure and with deadlines.
• Strong troubleshooting skills.
• Passion for making great games, with an awareness of current titles and industry trends.
Education
, Professional Training, Technical Training or Certification
• 2D/3D art degree, architecture degree or equivalent, with excellent critique and vocabulary skills. BFA or equivalent preferred.
Other Requirements
• Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail.
Management has the right to add or change duties and job requirements at any time.