
Senior Rendering Programmer
Warner Bros.
Montreal, QCThis was removed by the employer on 7/18/2021 5:49:00 AM PST
Not to worry we have many other jobs on the site;
Browse all jobs
Browse the IS/IT Category
Browse the Video Game Category
Search for Senior Rendering Programmer jobs in Montreal-QC
Search all Senior Rendering Programmer postings
This is a Full Time Job
Location: Canada - Quebec - Montreal
WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Now, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.
JOB DESCRIPTION
WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Senior Rendering Programmer to work on core rendering technology for its newest games. As a programmer in the rendering team, you will help us further extend and innovate key visual technology for our games. You will also potentially contribute and interact with a wide variety of engine technology, including memory management, optimization, tools, multithreading and more.
We are looking for talented, self-motivated individuals with the capability and drive to build innovative graphics technology for current-generation platforms. We also want passionate, creative, communicative and committed people with a strong desire to explore and master new areas of real-time rendering. We also encourage our employees to be involved and driven, and in return we provide great individual freedom and autonomy, and true influence.
We are looking for a rendering programmer, individual contributor who has experience with Unreal Engine and has strong D3D12 background, HLSL, consoles XP. The current focus is shipping the project, profiling & optimization, supporting gpu stability. We are a small team, 4 PPL working on a single project.
Job Responsibilities
• In this individual contributor role, you will work in collaboration with artists, research, and design to implement, optimize and maintain rendering features.
• For optimizing systems: CPU, GPU, framerate, memory usage and load-times.
• Working with content creators to help refine their workflows.
• Identify problems and create solutions.
JOB QUALIFICATION STANDARDS:
Job Requirements
• 7 years game industry or related programming experience.
• Experience with Unreal Engine.
• Strong knowledge of several real-time rendering topics (lighting, shading, shadows, global illumination, post-processing, etc.).
• Strong knowledge of PC, SONY Playstation 4 and Microsoft XboxOne development.
• Extensive experience working on AAA console titles.
• Knowledge of Graphics APIs (DirectX 11/12, Consoles) and Graphics Pipelines.
• Strong D3D12 background.
• Expert knowledge of HLSL.
• Experience researching, developing & optimizing rendering techniques & systems on multiple platforms.
• Technical demo or publication(s) are a plus.
• Experience with a wide variety of engine technology, including memory management, streaming, rendering, animation, editors, build tools, and more.
• Must be able to work closely with artists and other programmers to develop compelling technology that enables innovative game systems and features.
• Ability to architect, program and optimize C/C in existing or new systems, and with a focus on one or more game related specialties.
• A passion for video games.
Education
, Professional Training, Technical Training or Certification
• B.S. in computer science, computer engineering or other relevant field.
Management has the right to add or change duties and job requirements at any time.