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Senior Character Artist
Warner Bros. Discovery
Salt Lake City, UT
Uh oh, this posting was removed on 5/30/2022 1:06:00 PM PST
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Search for Senior Character Artist jobs in Salt Lake City-UT
Location: Salt Lake City, Utah, United States of America
Company Overview
WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.
Avalanche, a Warner Bros. Games studio, located along the beautiful Wasatch Mountains, has been in the video game business for 22 years. Acquired by Warner Bros. in 2016, we are at the top of our game and in the midst of creating a new, open-world, single-player action RPG experience, set in the 1800s Wizarding World–Hogwarts Legacy! The game is scheduled for release in 2022. Come play a part in imagining adventures and creating worlds together.
The Job
Avalanche, a division of WB Games Inc., is seeking a Senior 3D Character / Tech Artist to join our growing team of talented industry veterans working on our upcoming game Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.
This role is for an experienced game artist who has vast 3d experience in all facets of the character pipeline and has experience in creating realistic human characters, clothing, and creatures. This position also requires candidates to be technically oriented, so they are able to understand and can help to improve current pipelines while keeping up with any advancements in technology.
An artistic/ technical hybrid candidate with a fun, easy going personality with hard working ethics and a proven record of experience is most welcome.
This candidate will not only help polish assets and get character assets into our Unreal Character Creator, but will also help create assets within our existing head/morph system, hair system, clothing system, texture system, fur system, skin system, and all other character related ''systems'' etc.
This person must understand Unreal and the PBR workflow in creating packed textures and setting up Materials that work in the Unreal Environment. You should have a deep understanding of texture maps, UVs, baking, and extracting textures from scanned data is essential. You must understand Substance Painter, Zbrush, Maya, topology, and game optimization.
One week you might be working on a character or a clothing piece, the next, you might be polishing heads, textures, or other ''character'' related tasks. You must be flexible and be able to multitask and ready to take on any challenge that presents itself.
Candidates must provide an online portfolio and be able to provide examples of High-resolution modelling, both organic and hard surface as well as game resolution assets.
The Daily
• Work closely with Dept. Lead/ Art Director over all character related pipelines
• Document workflows and pipelines within a character style guide
• Create both Organic and Hard Surface Models
• Create Human and Creature Anatomy/ Faces
• Create high resolution source assets in an industry standard sculpting/modeling package (Zbrush, Maya)
• Create low-poly, efficient, animation ready assets from high resolution source assets
• Create animation ready topology
• Create textures from photo realistic to hand-painted using a variety of styles
• Create high detailed Normal maps and AO maps
• Prepare outsourced work for integration to the game
• Prove to be a ''GameMaker'' by assisting in the creation of other game-ready assets such as environment pieces, props, etc. as needed
• Work in Unreal
• Morph Targets
The Essentials
• Character Creation experience on multiple games and potentially feature films
• Prefer an emphasis in human anatomy, character, and creature design/modeling/animation
• Preferred: 4-year 2D/3D art degree with excellent fundamental art skills such as lighting, composition, scale, and color, as well as critique skills or equivalent experience
• Technical and Artistic abilities, candidates must be able to show demonstrable background in traditional art
• 5+ years' experience in game development modeling and texturing 3D assets and have shipped AAA titles as a Character Artist
• Expert understanding of game asset development processes, limitations, and dependencies
• Exceptional visual and technical understanding in sculpting, 3D modeling & surfacing (both high- & low-resolution game assets).
• Exceptional Human and animal anatomy knowledge.
• Must have experience using the U4 pipeline creating characters
• Hair/ Fur experience
• PBR workflow
• Excellent communication, time management, and organizational skills. Able to meet and manage multiple deadlines/weekly sprints and competing priorities
• Flexible and easy-going attitude while also task driven, self-motivated, reliable and proactive
• Attention to detail is a must
• Team player who works well with co-workers and other departments
• Rigging experience helpful
• Candidates should have Expert Level software experience with:
• Maya, Zbrush, Adobe/Photoshop, Substance Painter, 3D Coat, Marmoset
• Unreal
• Beneficial Experience:
• Substance Designer, Marvelous Designer, Mari, Wrap3,
• 3D Generalist (understanding of 3d pipeline)
The Perks
• Exclusive WarnerMedia events and advance screenings
• Paid time off every year to volunteer for eligible employees
• Access to well-being tools, resources, and freebies
• Access to in-house learning and development resources
• Part of the WarnerMedia family of powerhouse brands
WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
Text Constant If you're a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Browse the Studio Category
Search for Senior Character Artist jobs in Salt Lake City-UT
Location: Salt Lake City, Utah, United States of America
Company Overview
WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.
Avalanche, a Warner Bros. Games studio, located along the beautiful Wasatch Mountains, has been in the video game business for 22 years. Acquired by Warner Bros. in 2016, we are at the top of our game and in the midst of creating a new, open-world, single-player action RPG experience, set in the 1800s Wizarding World–Hogwarts Legacy! The game is scheduled for release in 2022. Come play a part in imagining adventures and creating worlds together.
The Job
Avalanche, a division of WB Games Inc., is seeking a Senior 3D Character / Tech Artist to join our growing team of talented industry veterans working on our upcoming game Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.
This role is for an experienced game artist who has vast 3d experience in all facets of the character pipeline and has experience in creating realistic human characters, clothing, and creatures. This position also requires candidates to be technically oriented, so they are able to understand and can help to improve current pipelines while keeping up with any advancements in technology.
An artistic/ technical hybrid candidate with a fun, easy going personality with hard working ethics and a proven record of experience is most welcome.
This candidate will not only help polish assets and get character assets into our Unreal Character Creator, but will also help create assets within our existing head/morph system, hair system, clothing system, texture system, fur system, skin system, and all other character related ''systems'' etc.
This person must understand Unreal and the PBR workflow in creating packed textures and setting up Materials that work in the Unreal Environment. You should have a deep understanding of texture maps, UVs, baking, and extracting textures from scanned data is essential. You must understand Substance Painter, Zbrush, Maya, topology, and game optimization.
One week you might be working on a character or a clothing piece, the next, you might be polishing heads, textures, or other ''character'' related tasks. You must be flexible and be able to multitask and ready to take on any challenge that presents itself.
Candidates must provide an online portfolio and be able to provide examples of High-resolution modelling, both organic and hard surface as well as game resolution assets.
The Daily
• Work closely with Dept. Lead/ Art Director over all character related pipelines
• Document workflows and pipelines within a character style guide
• Create both Organic and Hard Surface Models
• Create Human and Creature Anatomy/ Faces
• Create high resolution source assets in an industry standard sculpting/modeling package (Zbrush, Maya)
• Create low-poly, efficient, animation ready assets from high resolution source assets
• Create animation ready topology
• Create textures from photo realistic to hand-painted using a variety of styles
• Create high detailed Normal maps and AO maps
• Prepare outsourced work for integration to the game
• Prove to be a ''GameMaker'' by assisting in the creation of other game-ready assets such as environment pieces, props, etc. as needed
• Work in Unreal
• Morph Targets
The Essentials
• Character Creation experience on multiple games and potentially feature films
• Prefer an emphasis in human anatomy, character, and creature design/modeling/animation
• Preferred: 4-year 2D/3D art degree with excellent fundamental art skills such as lighting, composition, scale, and color, as well as critique skills or equivalent experience
• Technical and Artistic abilities, candidates must be able to show demonstrable background in traditional art
• 5+ years' experience in game development modeling and texturing 3D assets and have shipped AAA titles as a Character Artist
• Expert understanding of game asset development processes, limitations, and dependencies
• Exceptional visual and technical understanding in sculpting, 3D modeling & surfacing (both high- & low-resolution game assets).
• Exceptional Human and animal anatomy knowledge.
• Must have experience using the U4 pipeline creating characters
• Hair/ Fur experience
• PBR workflow
• Excellent communication, time management, and organizational skills. Able to meet and manage multiple deadlines/weekly sprints and competing priorities
• Flexible and easy-going attitude while also task driven, self-motivated, reliable and proactive
• Attention to detail is a must
• Team player who works well with co-workers and other departments
• Rigging experience helpful
• Candidates should have Expert Level software experience with:
• Maya, Zbrush, Adobe/Photoshop, Substance Painter, 3D Coat, Marmoset
• Unreal
• Beneficial Experience:
• Substance Designer, Marvelous Designer, Mari, Wrap3,
• 3D Generalist (understanding of 3d pipeline)
The Perks
• Exclusive WarnerMedia events and advance screenings
• Paid time off every year to volunteer for eligible employees
• Access to well-being tools, resources, and freebies
• Access to in-house learning and development resources
• Part of the WarnerMedia family of powerhouse brands
WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
Text Constant If you're a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.
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