Visualization Supervisor
Sony Pictures
Culver City, CAThis is a Full Time Job
Member Summary:
Quick Summary (full description below):
The Visualization Supervisor leads the creation of cinematic sequences for filmmakers, guiding previs shots, sequences, and camera choreography to support the director’s vision. This project-based position is anticipated to last up to 6 months with possible extension.
Years of Experience Required:
5+ years (60+ Months)
Salary:
$165,000 - $195,000 per year, with potential for annual incentives
Required Experience:
• Proficiency in Unreal Engine animation, camera work, and Autodesk Maya
• Experience in shot and sequence generation with or without storyboards
• Deep understanding of film vocabulary, camera moves, lighting styles, and sequence continuity
Preferred Skills/Experience:
• Adobe After Effects and Nuke compositing skills
• Knowledge of Autodesk Motion Builder and PFTrack
Workplace Requirements:
Onsite in Culver City, California
Education Requirements:
Not mentioned
Hard Skills Required:
• Unreal Engine animation and camera work
• Autodesk Maya workflow and UE exporting
• Compositing in Adobe After Effects
Soft Skills Required:
• Artistic eye for detail and understanding of cinematic language
• Original thinking with strong ownership of ideas
• Adaptable team player who can respond quickly to feedback
Benefits:
Comprehensive benefits and potential annual incentive
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Full Posting:
Company:
Sony Pictures Entertainment
Job Title:
Visualization Supervisor
Location:
Culver City, California
Job Description:
The Visualization Supervisor is responsible for designing character performances and filming them with virtual cameras to create cinematic sequences aligned with the director’s vision. Reporting to the Visualization Creative Director, this role includes overseeing shot creation, supervising artists in character blocking and camera work, performing motion capture, and ensuring quality VFX compositing. This is a project-based role with a duration of up to six months, with potential for extension.
Responsibilities:
• Lead the generation of sequences and shots from storyboards or scripts, managing all visualization tasks in the department
• Work closely with directors and the Creative Director to implement creative notes
• Supervise artists in character blocking, camera positioning, and VFX compositing
• Perform motion capture for animation and enhance mocap quality
• Create compelling character animation following traditional principles
Essential Skills:
• 5+ years in Unreal Engine animation and camera work
• Ability to create shots with or without storyboards
• Strong grasp of film techniques, lighting, and continuity
• Proficiency in Autodesk Maya, UE exporting, and Adobe After Effects
• Nuke, Autodesk Motion Builder, and PFTrack experience is a plus
Compensation:
$165,000 - $195,000 per year, depending on qualifications and experience, plus potential for annual incentives and comprehensive benefits
Salary/Benefits
$165,000.00 - 195,000.00 per year
The anticipated base salary for this position is $165K to $195K. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.