Realtime Asset Artist
Sony Pictures
Culver City, CAThis was removed by the employer on 7/11/2025 7:36:00 PM PST
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This is a Full Time Job
Realtime Asset Artist (Project Hire)
This role is a limited term position up to 6 months.
Responsibilities:
• Work with filmmakers and creative supervisors on designing environments , assets , and characters to work within Unreal in a n Advanced Visualization pipeline
• Lead artistic team in development of high quality assets
• Ingest assets from 3rd parties and integrate into virtual visualization environments
• Build assets to an adjustable quality level determined by many factors including available development time during the visualization process
• Is active in the creative process and communicates goals and objectives to the team
• Providing long-term strategic planning and inspiring technical solutions regarding asset development
• Leverage latest advancements in Unreal Engine to expedite asset development process
• Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards
• Technical ability to create project level shaders and to utilize Unreal blueprints in the development of assets.
• Work with production support to plan schedules, commit to deliveries, and inspire artists to deliver great results
• Lead, coach, and mentor artists to create a unified vision for projects
Baseline:
• Portfolio of work showing modeling and texturing expertise across a variety of types of models with a focus on environment models, props, and sets.
• 5+ years of experience with real-time content creation including:
• 5+ years of experience of hard surface , and environment modeling using Maya (preferred), or Max
• Experience using sculpting tools like Z-Brush.
• Experience creating textures and materials that adhere to Physically-Based Rendering principles using Substance Designer and Painter.
• Extensive experience with Modeling, Unwrapping, and Texturing.
• Experience crunching something down to a low-polygon count, (but knowing where to preserve details)
• 3+ years experience developing games, or VR/AR titles using a real-time 3D game engine like Unity or Unreal (preferred) including at least 2 shipped titles.
• Ability to take film-quality assets and prepare them for performant rendering in an AR/VR environment.
• Experience creating material and shaders in Unreal
• Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Confluence, etc.)
Would Be Nice:
• Visual Effects experience (Nuke, Renderman, VRAY, etc )
• Ability to create concept and previsualization assets.
• Photogrammetry and Scanning experience.
• Experience lighting in Unreal and Unity
• Basic Scripting Knowledge (C++ / Javascript / Python)
• Animation/Rigging Experience