
Texture Artist
Sony Imageworks
Vancouver, BCDon't worry we have a lot of jobs on the site like this one;
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This is a Full Time Job
Job Description: Texture Artist at Sony Imageworks Vancouver
Project based, Full Time
Language in work environment: English
Position Overview:
Responsibilities:
• Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures.
• Design organic and hard surface textures in order to achieve the desired look of characters, props, and environments.
• Set up complex surface textures and prep surface files for lighting.
• Meet show deadlines, participate in Dailies, Rounds, and team reviews.
• Interact with Production, Supervisors, Leads, and peers in order to interpret notes and feedback on assigned tasks.
• Assist with efficient problem solving and sharing relevant information across the Texture Department.
• Work proficiently as part of a team, as well as independently, to determine various solutions to create exceptional textures for CG and/or VFX work.
Qualifications:
• Able to demonstrate exceptional skills/abilities in CG artwork.
• Knowledge of applicable software packages including Mari, Substance Painter, Photoshop, Katana, and Maya.
• Mudbox, ZBrush, Substance Designer, Modo experience a plus.
• Lookdev experience is a plus.
• Most desired: 2 year diploma or 1 year certificate; however, minimal requirement of 2-3 years of relevant experience may be accepted.
Application Requirements:
• Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience, including the nuances for this specific role.