
Rigger
Sony Imageworks
Vancouver, BCDon't worry we have a lot of jobs on the site like this one;
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This is a Full Time Job
Job Description: Rigger at Sony Imageworks Vancouver
Project Type:
Project based, Full Time
Language in Work Environment:
English
Position Overview:
The role involves creating 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations.
Key Responsibilities:
• Create 3D character rigs and animation interface controls.
• Write utility scripts and develop core software tools to streamline the character setup process.
• Meet schedules and show deadlines.
• Participate in dailies, rounds, and team reviews of work in progress.
• Interact with production, supervisors, and team/peers to problem-solve and share information related to show/assigned tasks.
• Decipher and follow through on work in progress, dailies, briefings/notes, and feedback.
• Work efficiently as part of a team or independently on rigging projects.
Qualifications:
• Knowledge of applicable software platforms including LINUX, UNIX, Maya, Mudbox, shell, and MEL scripting language; Python is a plus.
• Background or experience in fine art with a thorough understanding of physical motion, weight, balance, and form is highly desired.
• Most desired: 2-year diploma or 1-year certificate; however, a minimal requirement of 2-3 years of experience is acceptable.
Application Requirements:
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience, including the nuances for this specific role.