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FX Artist
Sony Imageworks
Vancouver, BC
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Uh oh, this posting was removed on 9/21/2020 1:06:00 PM PST
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Sony Imageworks Vancouver is seeking FX Artists!
Responsibilities
Designs, creates and animates digital effects elements and methodology for computer generated FX animation. Typically creates elements, effects, pipelines, tools and techniques that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust, etc.) to create a believable world for the story. Accountable for meeting productivity and quota targets to ensure show/ client deadlines are met. Artists must be able to develop solutions and techniques that meet art/ technical direction. Participate in dailies, rounds, team reviews of work in progress. Interact with production, supervisors and team/peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
Ability to create multiple types of digital effects from simple to moderately difficult. Knowledge of applicable software packages including Houdini and Maya required. Knowledge of Renderman shading, volume rendering and raytracing experience preferred. Linux and scripting ability in relevant languages including MEL, Perl and Python. Most desired 2 year diploma or 1 year certificate however minimal requirement of 2-3 years of relevant experience may be accepted.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for FX Artist jobs in Vancouver-BC
Sony Imageworks Vancouver is seeking FX Artists!
Responsibilities
Designs, creates and animates digital effects elements and methodology for computer generated FX animation. Typically creates elements, effects, pipelines, tools and techniques that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust, etc.) to create a believable world for the story. Accountable for meeting productivity and quota targets to ensure show/ client deadlines are met. Artists must be able to develop solutions and techniques that meet art/ technical direction. Participate in dailies, rounds, team reviews of work in progress. Interact with production, supervisors and team/peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
Ability to create multiple types of digital effects from simple to moderately difficult. Knowledge of applicable software packages including Houdini and Maya required. Knowledge of Renderman shading, volume rendering and raytracing experience preferred. Linux and scripting ability in relevant languages including MEL, Perl and Python. Most desired 2 year diploma or 1 year certificate however minimal requirement of 2-3 years of relevant experience may be accepted.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
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