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Experienced FX Artist
Sony Imageworks
Vancouver, BC
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Uh oh, this posting was removed on 9/27/2021 1:06:00 PM PST
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Responsibilities
Designs, creates and animates digital effects elements and methodology for computer generated FX animation. Typically creates elements, effects, pipelines, tools and techniques that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust, etc.) to create a believable world for the story. Accountable for meeting productivity and quota targets to ensure show/client deadlines are met. Artists must be able to develop solutions and techniques that meet art/ technical direction. Participate in dailies, rounds, team reviews of work in progress. Interact with production, supervisors and team/peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
Ability to create multiple types of digital effects from simple to moderately difficult. Comprehensive knowledge of Houdini and techniques used to create stunning effects. General knowledge of vex, shading, lighting and rendering. Attention to detail and a strong eye of behavior and movement relating to physical simulation in computer graphics. Working knowledge of Linux based operating system. Have worked on feature films or equivalent experience and are comfortable working within an FX pipeline. Familiarity with Katana, Nuke and python a plus.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Experienced FX Artist jobs in Vancouver-BC
Responsibilities
Designs, creates and animates digital effects elements and methodology for computer generated FX animation. Typically creates elements, effects, pipelines, tools and techniques that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust, etc.) to create a believable world for the story. Accountable for meeting productivity and quota targets to ensure show/client deadlines are met. Artists must be able to develop solutions and techniques that meet art/ technical direction. Participate in dailies, rounds, team reviews of work in progress. Interact with production, supervisors and team/peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Qualifications:
Ability to create multiple types of digital effects from simple to moderately difficult. Comprehensive knowledge of Houdini and techniques used to create stunning effects. General knowledge of vex, shading, lighting and rendering. Attention to detail and a strong eye of behavior and movement relating to physical simulation in computer graphics. Working knowledge of Linux based operating system. Have worked on feature films or equivalent experience and are comfortable working within an FX pipeline. Familiarity with Katana, Nuke and python a plus.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
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