
Modeler
Scanline VFX
London, ENThis was removed by the employer on 9/7/2022 6:45:00 PM PST
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This is a Full Time Job
Scanline VFX is an award-winning visual effects studio, fully owned by Netflix, with locations in Vancouver, Montreal, Los Angeles, London, Seoul, Munich and Stuttgart.
Attracting talent from around the world, Scanline & Eyeline Studios, its virtual production division, harnesses the latest cutting-edge tools and techniques, combined with world-class artistry, to create VFX for both theatrical and episodic projects.
Come and join an innovative and collaborative team and be challenged to do the best work of your career!
We currently offer hybrid, on-site and remote work opportunities.
Reporting to the Modeling Supervisor, the well-rounded Modeler will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeler is able to solve technical issues independently.
KEY RESPONSIBILITIES
• Creates high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction
• Designs and implements high level conceptual to practical modeling
• Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed
• Maintains a positive relationship with all stakeholder departments; attend meetings as needed
• Works within the defined pipeline
• Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging
• Completes assigned tasks in a timely manner
QUALIFICATIONS & EXPERIENCE
• Minimum three (3) years of VFX experience modeling photorealistic assets for live-action feature films
• Expert in Maya; could teach a class on how to use it and troubleshoot
• Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus)
• Excellent technical troubleshooting skills and problem-solving abilities
• Demonstrated ability to take design from ambiguous to full design implementation
• Strong understanding of rigging process and displacement map workflow
• Experience working on creatures, digi doubles, topology, and blend shapes (preferred)
• Eye for detail and able to QA own work to ensure the highest quality before handing off assets
• Excellent time management and prioritization skills; experience working under tight deadlines
• Strong written and verbal communication skills
• Team player who is able to work independently with minimal supervision