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Houdini Pipeline Developer
Scanline VFX
London, UK
Uh oh, this posting was removed on 4/4/2022 1:06:00 PM PST
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Scanline VFX is an award-winning visual effects studio, with locations in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart. Attracting talent from around the world, recent work includes Free Guy, Black Widow, The Suicide Squad, The Nevers, Shadow and Bone, Lisey's Story
Come and join an innovative and collaborative team and be challenged to do the best work of your career alongside some of the best talent from around the globe.
Reporting to Pipeline Leadership, the Houdini Pipeline Developer is responsible for developing tools and workflows to allow FX artists to efficiently move assets from upstream departments into Houdini and integrate the resulting simulations into final shots. With a demonstrated ability implement new and improved technologies, they have advanced skills with Houdini, Python and C for research, development, and mentoring others.
KEY RESPONSIBILITIES
• Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
• Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
• Leverages current technology research and development trends to innovate and advance ScanlineVFX's technologies
• Designs, builds, and implements prototypes; debugs and QA's using common testing platforms with stakeholders
• Maintains and supports created tools and fine-tunes as needed
• Writes technical briefs and documentation
• Partners with pipeline management team to identify and schedule tasks
• Defines, communicates and enforces coding standards across teams and projects
• Mentors other pipeline team members
QUALIFICATIONS & EXPERIENCE
• BA in Computer Science, or similar discipline (required)
• Three (3) to five (5) years of experience in VFX, Gaming or other professional Houdini software development
• Expert knowledge of Houdini
• Must have knowledge of Alembic and VDB read/write implementations in Max and Houdini
• Python, PyQt, and HScript scripting abilities
• Excellent problem-solving skills
• Good interpersonal communication skills
• Bash/cshell/Linux knowledge
• Knowledge of render queuing software
• Understanding of relational databases and/or SQL
• Knowledge of Shotgun or asset management a plus
• Some knowledge of Maya and Nuke a plus
• Experience with V-Ray and MAXScript is a plus
• C/C abilities is a plus
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation/Graphic Design/Visual FX Category
Browse the IS/IT Category
Search for Houdini Pipeline Developer jobs in London-UK
Scanline VFX is an award-winning visual effects studio, with locations in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart. Attracting talent from around the world, recent work includes Free Guy, Black Widow, The Suicide Squad, The Nevers, Shadow and Bone, Lisey's Story
Come and join an innovative and collaborative team and be challenged to do the best work of your career alongside some of the best talent from around the globe.
Reporting to Pipeline Leadership, the Houdini Pipeline Developer is responsible for developing tools and workflows to allow FX artists to efficiently move assets from upstream departments into Houdini and integrate the resulting simulations into final shots. With a demonstrated ability implement new and improved technologies, they have advanced skills with Houdini, Python and C for research, development, and mentoring others.
KEY RESPONSIBILITIES
• Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
• Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
• Leverages current technology research and development trends to innovate and advance ScanlineVFX's technologies
• Designs, builds, and implements prototypes; debugs and QA's using common testing platforms with stakeholders
• Maintains and supports created tools and fine-tunes as needed
• Writes technical briefs and documentation
• Partners with pipeline management team to identify and schedule tasks
• Defines, communicates and enforces coding standards across teams and projects
• Mentors other pipeline team members
QUALIFICATIONS & EXPERIENCE
• BA in Computer Science, or similar discipline (required)
• Three (3) to five (5) years of experience in VFX, Gaming or other professional Houdini software development
• Expert knowledge of Houdini
• Must have knowledge of Alembic and VDB read/write implementations in Max and Houdini
• Python, PyQt, and HScript scripting abilities
• Excellent problem-solving skills
• Good interpersonal communication skills
• Bash/cshell/Linux knowledge
• Knowledge of render queuing software
• Understanding of relational databases and/or SQL
• Knowledge of Shotgun or asset management a plus
• Some knowledge of Maya and Nuke a plus
• Experience with V-Ray and MAXScript is a plus
• C/C abilities is a plus
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