Houdini FX Artist
Scanline VFX
Montreal, QCThis was removed by the employer on 11/18/2020 5:45:00 AM PST
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Full Time Job
ROLE
Reporting to the FX Supervisor, the FX artist receives creative direction to create high-caliber dynamic and riveting visual 3D FX. This role requires trouble shooting skills to be able to solve technical and artistic issues while meeting client requirements and production deadlines.
RÔLE
Sous la direction créative du superviseur des effets (FX), l'artiste d'effets Houdini devra créer des effets visuels 3D dynamiques et captivants de qualité supérieure. Il devra être en mesure de diagnostiquer et de résoudre les problèmes techniques et artistiques tout en respectant les exigences du client et les délais de production.
KEY RESPONSIBILITIES
• Develop and produce a wide variety of realistic visual effects, including but not limited to destruction, smoke, fire, water and the supernatural
• Work under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks
• Develop scalable FX systems that can be used in a variety of shots by a variety of artist
• Effectively communicate to other artists on how to use said FX systems and help them through the process if need be
• Revise simulations based on client and supervisor feedback in a timely manner
• Be willing to learn and adapt new tools outside of Houdini into your workflow
• Coordinate with the Lighting & Comp Dept. to ensure smooth integration of FX elements
• Work within the established pipeline and offer constructive suggestions to improve the process
• Help develop and explore new ways to enhance results
QUALIFICATIONS & SKILLS
• Creative ability and artistic talent, demonstrated by previous work
• Able to build systems that can create complex FX; but are simple, intuitive, and easy to control
• Demonstrated knowledge of Houdini, including its advantages over other tools as well as its disadvantages
• Demonstrated knowledge of Python, The Houdini HOM, and VEX
• Knowledge of one or more renderer commonly used in production; Vray, Arnold, Prman, Mantra
• C and Houdini SDK experience would be a bonus
• Bachelor's degree or equivalent experience
• 4 years live action VFX experience
EXPÉRIENCE & QULIFICATIONS PROFESSIONNELLES
• Avoir un baccalauréat ou expérience équivalente
• Avoir un minumum de quatre (4) ans d'expérience en production d'effets réels
• Capacité créative et talent artistique, démontrés par des travaux antérieurs
• Être en mesure de développer des systèmes simples, intuitifs et facile à contrôler pouvant produire des effets complexes
• Connaissance démontrée de Houdini, y compris ses avantages et ses désavantages en relation avec d'autres logiciels
• Connaissance démontrée de Python, Houdini HOM et VEX
• Connaissance d'un oude plusieurs logiciels de rendu utilisé en production: Vray, Arnold, Prman, Mantra
• Expérience avec C et Houdini SDK (atouts)
TOOLS & SOFTWARE REQUIRED
• Houdini
• Nuke
OUTILS & LOGICELS REQUIS
• Houdini
• Nuke
OUTILS & LOGICIELS SUPPLÉMENTAIRES
• 3DS Max & popular FX plugins, Thinking Particles, FumeFX, Krakatoa
• Flowline
• Maya
• Realflow
ADDITIONAL TOOLS & SOFTWARE
• 3DS Max & popular FX plugins, Thinking Particles, FumeFX, Krakatoa
• Flowline
• Maya
• Realflow
BENEFITS
We offer extended medical, disability and dental insurance.