Houdini Crowd Artist
Scanline VFX
Montreal, QCThis was removed by the employer on 5/26/2022 9:46:00 AM PST
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Full Time Job
The Houdini Crowd Artist is responsible for creating the motion of crowds in high-end visual effects film including simulation for planning and previs purposes.
KEY RESPONSIBILITIES
• Create digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director & Production
• Collaborate and communicate with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques and problem solve issues in feature film development
• Establish on-going communication with artist, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback; attend all relevant meetings on shots, sequences and production
• Able to troubleshoot and find solutions to technical challenges and execute them effectively
• Propose creative approaches and solutions for any specific shots
QUALIFICATIONS & EXPERIENCE
• Bachelor's degree or equivalent experience
• Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV
• Houdini and/or Golaem, Maya, and Python (required)
• 3ds Max experience (preferred)
• Rigging, animation, and lookdev experience are a plus
• Experience with Mocap Retargeting in Maya or MotionBuilder is a plus
• Experience with MiArmy, Massive, Houdini Crowds, or other crowd software packages is a plus
• Able to work independently with minimal supervision
• Strong troubleshooting and problem-solving skills
• Team player who excels within a collaborative environment
BENEFITS
We offer extended medical, disability and dental insurance.