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Grooming Artist
Scanline VFX
Seoul, KG
Uh oh, this posting was removed on 5/16/2022 1:06:00 PM PST
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The Grooming Artist's focus is on hair and fur grooming using modeling and texturing skills to create assets for the production team. Their work must be photo-realistic with accuracy in detail and function. Working with the in-house pipeline, the VFX Asset Generalist is able to solve technical issues independently.
VFX ???? ? ??? ???? ???? ??? ??? ???? ?? ??? ??? ??? ? ???? ???? ????. ??? ?? ??? ??? ???? ??? ???? ???? ???. ?? ???? ??????? ??? ??, VFX ???? ????? ?? ??? ??? ??? ? ??? ???.
KEY RESPONSIBILITIES | ????
• Creates photo-real hair and fur grooms to be used on our digital doubles and creatures
• Creates high-quality models and UV's for use in production; implements improvements and changes based on review feedback from the supervisor and lead direction
• Creates photo-real textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
• Works within the defined pipeline
• Ensures continuity and supports other asset departments such as texture, lookdev, and rigging
• Completes assigned tasks in a timely manner
• Works independently on defined tasks but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
• Learns and adapts to new workflows and methods quickly
• ??? ??? ??? ???? ??? ? ?? ??? ??? ?? ? ? ???? ?????.
• ??? ??? ? ?? ?? ???? ???? UV? ????, ?????? ?? ???? ?? ??? ??? ?????.
• ?? ??? ?? & ???? ?? ??? ??? ???? ????, ?? CG ??? ?? ? ?? ??? ???? ?????.
• ??? ?????? ?? ?????.
• ?????? ???, ?? ? ???/??/?? ? ?? ?? ??? ?????.
• ??? ????? ??? ???? ?????.
• ??? ????? ????? ????, ?? ???? ???/???/???? ?? ?? ???? ? ?????? ?????.
• ??? ?????? ????? ??? ?????.
QUALIFICATIONS & EXPERIENCE | ????
• Bachelor's Degree/Diploma in Digital Arts or equivalent experience (preferred)
• Working knowledge of Maya and XGen is required
• Excellent knowledge of Zbrush and/or Mudbox
• Mari, 3ds Max, V-Ray, and Nuke experience is a plus
• Excellent technical troubleshooting and problem-solving skills
• Experience working on creatures, digital doubles, topology, and blend shapes (preferred)
• Eye for detail and able to QA their own work to ensure the highest quality before assets handoff
• Excellent time management and prioritization skills; experience working under tight deadlines
• Able to work independently with minimal supervision as well as a team player
• A clear understanding of color space, shading, lighting, and rendering methodologies
• ??? ?? ?? ?? ?? ??? ??, ?? ?? ??? ??
• Maya ? XGen ?? ?? ??
• Zbrush ? Mudbox ?? ?? ??
• Mari, 3ds Max, V-Ray ? Nuke ?? ?? ??
• ??? ????? ??? ??? ?? ?? ?? ??
• ???/ ??? ?? / ????(topology) / ??? ?? (blend shape) ?? ?? ??
• ??? ??? ????, ?? ?? ?? ??? ???? ???? ?? ?? ??? ?? ????? ???? ?
• ?? ??? ???? ???? ??? ??? ?. ??? ?? ??? ?? ??? ?? ??
• ???? ???? ?? ????? ??? ? ??? ??, ?/??? ??? ??? ?
• ??????, ???, ??? ? ??? ???? ?? ?? ??
BENEFITS
Four major public insurances, and annual paid leave
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Grooming Artist jobs in Seoul-KG
The Grooming Artist's focus is on hair and fur grooming using modeling and texturing skills to create assets for the production team. Their work must be photo-realistic with accuracy in detail and function. Working with the in-house pipeline, the VFX Asset Generalist is able to solve technical issues independently.
VFX ???? ? ??? ???? ???? ??? ??? ???? ?? ??? ??? ??? ? ???? ???? ????. ??? ?? ??? ??? ???? ??? ???? ???? ???. ?? ???? ??????? ??? ??, VFX ???? ????? ?? ??? ??? ??? ? ??? ???.
KEY RESPONSIBILITIES | ????
• Creates photo-real hair and fur grooms to be used on our digital doubles and creatures
• Creates high-quality models and UV's for use in production; implements improvements and changes based on review feedback from the supervisor and lead direction
• Creates photo-real textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
• Works within the defined pipeline
• Ensures continuity and supports other asset departments such as texture, lookdev, and rigging
• Completes assigned tasks in a timely manner
• Works independently on defined tasks but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
• Learns and adapts to new workflows and methods quickly
• ??? ??? ??? ???? ??? ? ?? ??? ??? ?? ? ? ???? ?????.
• ??? ??? ? ?? ?? ???? ???? UV? ????, ?????? ?? ???? ?? ??? ??? ?????.
• ?? ??? ?? & ???? ?? ??? ??? ???? ????, ?? CG ??? ?? ? ?? ??? ???? ?????.
• ??? ?????? ?? ?????.
• ?????? ???, ?? ? ???/??/?? ? ?? ?? ??? ?????.
• ??? ????? ??? ???? ?????.
• ??? ????? ????? ????, ?? ???? ???/???/???? ?? ?? ???? ? ?????? ?????.
• ??? ?????? ????? ??? ?????.
QUALIFICATIONS & EXPERIENCE | ????
• Bachelor's Degree/Diploma in Digital Arts or equivalent experience (preferred)
• Working knowledge of Maya and XGen is required
• Excellent knowledge of Zbrush and/or Mudbox
• Mari, 3ds Max, V-Ray, and Nuke experience is a plus
• Excellent technical troubleshooting and problem-solving skills
• Experience working on creatures, digital doubles, topology, and blend shapes (preferred)
• Eye for detail and able to QA their own work to ensure the highest quality before assets handoff
• Excellent time management and prioritization skills; experience working under tight deadlines
• Able to work independently with minimal supervision as well as a team player
• A clear understanding of color space, shading, lighting, and rendering methodologies
• ??? ?? ?? ?? ?? ??? ??, ?? ?? ??? ??
• Maya ? XGen ?? ?? ??
• Zbrush ? Mudbox ?? ?? ??
• Mari, 3ds Max, V-Ray ? Nuke ?? ?? ??
• ??? ????? ??? ??? ?? ?? ?? ??
• ???/ ??? ?? / ????(topology) / ??? ?? (blend shape) ?? ?? ??
• ??? ??? ????, ?? ?? ?? ??? ???? ???? ?? ?? ??? ?? ????? ???? ?
• ?? ??? ???? ???? ??? ??? ?. ??? ?? ??? ?? ??? ?? ??
• ???? ???? ?? ????? ??? ? ??? ??, ?/??? ??? ??? ?
• ??????, ???, ??? ? ??? ???? ?? ?? ??
BENEFITS
Four major public insurances, and annual paid leave
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