EntertainmentCareers.Net
Crowd Artist
Scanline VFX
London, UK
Uh oh, this posting was removed on 3/28/2022 1:06:00 PM PST
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Crowd Artist jobs in London-UK
The Crowd Artist is responsible for creating the motion of crowds in high-end visual effects film including simulation for planning and previs purposes.
KEY RESPONSIBILITIES
• Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production
• Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
• Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
• Attend all relevant meetings on shots, sequences, and production
• Proposes creative approaches and solutions for any specific shots
QUALIFICATIONS & EXPERIENCE
• Bachelor's degree or equivalent experience
• Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV
• Houdini and/or Golaem, Maya, and Python (required)
• 3ds Max experience (preferred)
• Rigging, animation, and lookdev experience are a plus
• Experience with Mocap Retargeting in Maya or MotionBuilder is a plus
• Experience with MiArmy, Massive, Houdini Crowds, or other crowd software packages is a plus
• Able to work independently with minimal supervision
• Strong troubleshooting and problem-solving skills
• Team player who excels within a collaborative environment
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Crowd Artist jobs in London-UK
The Crowd Artist is responsible for creating the motion of crowds in high-end visual effects film including simulation for planning and previs purposes.
KEY RESPONSIBILITIES
• Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production
• Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
• Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
• Attend all relevant meetings on shots, sequences, and production
• Proposes creative approaches and solutions for any specific shots
QUALIFICATIONS & EXPERIENCE
• Bachelor's degree or equivalent experience
• Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV
• Houdini and/or Golaem, Maya, and Python (required)
• 3ds Max experience (preferred)
• Rigging, animation, and lookdev experience are a plus
• Experience with Mocap Retargeting in Maya or MotionBuilder is a plus
• Experience with MiArmy, Massive, Houdini Crowds, or other crowd software packages is a plus
• Able to work independently with minimal supervision
• Strong troubleshooting and problem-solving skills
• Team player who excels within a collaborative environment
Per your acceptance of our Terms of Use, if you aggregate, display, copy, duplicate, reproduce, or otherwise exploit for any purpose any Content (except for your own Content) in violation of these Terms without EntertainmentCareers.Net's express written permission, you agree to pay EntertainmentCareers.Net three thousand dollars ($3,000) for each day on which you engage in such conduct.#3/14/2022 2:06:05 PM