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3Ds Max Pipeline Developer
Scanline VFX
Seoul, KG
Uh oh, this posting was removed on 4/12/2021 1:06:00 PM PST
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SUMMARY
Reporting to Pipeline Leadership, the 3ds Max Developer identifies and solves complex VFX Pipeline challenges for tools, plug-ins, pipeline and workflow. The 3ds Max Developer's perspective is high level and forward looking. Demonstrated ability to prioritize, partner and implement new and improved technologies, the 3ds Max Developer has advanced skills with Max, Python and C required for research, development and mentoring others.
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3ds Max ???? ?, ???? ??? ????? ??? ???? ??? VFX ????? ?? ???? ???? ????? ???? ???? ???. ????? ?? ??? ?? ?? ??? ??? ??, ??? ??? ??? ??? ??? ??? ???? ????? ??? ???.
RESPONSIBILITIES / ????
• Identify and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
• Gather requirements across large collaboration efforts that span multiple departments and/or disciplines
• Leverage current technology research and development trends to innovate and advance Scanline's technologies
• Design, build, and implement pro-types; Debug and QA using common testing platforms with stakeholders
• Maintain and support created tools; fine-tune and troubleshoot as needed
• Write Technical Briefs and documentation
• Partner with Pipeline Management team to identify and schedule tasks
• Define, communicate and enforce coding standards across teams and projects
• Mentor other pipeline team members; advise, guide and grow others
• ?, ????, ????? ? ???? ?? ??? ???? ???? ???? ????? ???? ?? ? ??
• ?? ?? ? ??? ?? ??? ??? ?? ?? ?? ?? ??
• ????VFX? ?? ?? ? ??? ?? ?? ?? ?? ? ?? ?? ??
• Pro-types ??, ?? ? ??: ?? ???? ??? ??? ???? ???? ??? ? QA
• ??? ?? ?? ?? ? ??: ??? ?? ??, ?? ??
• ?? ??? ? ?? ??
• ????? ???? ???? ?? ?? ? ?? ??
• ?? ? ???? ??? ?? ?? ??? ??, ?? ? ??
• ????? ?? ???: ??, ?? ??
QUALIFICATIONS & SKILLS / ????? ????
• BA in Computer Science, or similar discipline (required)
• 5 years' experience in VFX, Gaming or other professional Max software development
• Demonstrated advanced work experience with Max, Max Script, C/C and Python
• Experience with runtime rendering APIs, like DirectX or OpenGL (preferred)
• Experience with user interface design in QT/PyQT
• Experience with V-Ray, Thinking Particles, or Fume FX (preferred)
• Experience working with pipelines in Windows
• Experience with meshes, transforms, joints and dynamic simulations
• Understanding of scheduling, task estimates and capacity planning
• Strong written and verbal communication skills in English and Korean
• ??? ???? ?? ??? ?? ?? ?? ???
• ??? ?? ?? ? ?? ??? ???? ?
• VFX, ?? ?? ?? ?? ????? ?? ???? 5? ?? ?? ??
• ??, ?? ????, C/C , Python ?? ?? ??
• DirectX, OpenGL? ?? runtime rendering API ?? (??)
• QT/PyQT ?? ?? ????? ??
• V-Ray, Thinking Particles, Fume FX ?? (??)
• ??? ?? ????? ?? ??
• meshes, transforms, joints, dynamic simulations ??
• ??? ??? ??? ?? ??? ???? ?? ??
• ??? ?????? ??
BENEFITS
Full-time: Four Major Public Insurances, Annual Paid Leave, Severance Pay for the employee who worked for one full year in accordance with the Labor Standard Act.
Depending on experience, project term contracts will have limited benefits.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for 3Ds Max Pipeline Developer jobs in Seoul-KG
SUMMARY
Reporting to Pipeline Leadership, the 3ds Max Developer identifies and solves complex VFX Pipeline challenges for tools, plug-ins, pipeline and workflow. The 3ds Max Developer's perspective is high level and forward looking. Demonstrated ability to prioritize, partner and implement new and improved technologies, the 3ds Max Developer has advanced skills with Max, Python and C required for research, development and mentoring others.
????
3ds Max ???? ?, ???? ??? ????? ??? ???? ??? VFX ????? ?? ???? ???? ????? ???? ???? ???. ????? ?? ??? ?? ?? ??? ??? ??, ??? ??? ??? ??? ??? ??? ???? ????? ??? ???.
RESPONSIBILITIES / ????
• Identify and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
• Gather requirements across large collaboration efforts that span multiple departments and/or disciplines
• Leverage current technology research and development trends to innovate and advance Scanline's technologies
• Design, build, and implement pro-types; Debug and QA using common testing platforms with stakeholders
• Maintain and support created tools; fine-tune and troubleshoot as needed
• Write Technical Briefs and documentation
• Partner with Pipeline Management team to identify and schedule tasks
• Define, communicate and enforce coding standards across teams and projects
• Mentor other pipeline team members; advise, guide and grow others
• ?, ????, ????? ? ???? ?? ??? ???? ???? ???? ????? ???? ?? ? ??
• ?? ?? ? ??? ?? ??? ??? ?? ?? ?? ?? ??
• ????VFX? ?? ?? ? ??? ?? ?? ?? ?? ? ?? ?? ??
• Pro-types ??, ?? ? ??: ?? ???? ??? ??? ???? ???? ??? ? QA
• ??? ?? ?? ?? ? ??: ??? ?? ??, ?? ??
• ?? ??? ? ?? ??
• ????? ???? ???? ?? ?? ? ?? ??
• ?? ? ???? ??? ?? ?? ??? ??, ?? ? ??
• ????? ?? ???: ??, ?? ??
QUALIFICATIONS & SKILLS / ????? ????
• BA in Computer Science, or similar discipline (required)
• 5 years' experience in VFX, Gaming or other professional Max software development
• Demonstrated advanced work experience with Max, Max Script, C/C and Python
• Experience with runtime rendering APIs, like DirectX or OpenGL (preferred)
• Experience with user interface design in QT/PyQT
• Experience with V-Ray, Thinking Particles, or Fume FX (preferred)
• Experience working with pipelines in Windows
• Experience with meshes, transforms, joints and dynamic simulations
• Understanding of scheduling, task estimates and capacity planning
• Strong written and verbal communication skills in English and Korean
• ??? ???? ?? ??? ?? ?? ?? ???
• ??? ?? ?? ? ?? ??? ???? ?
• VFX, ?? ?? ?? ?? ????? ?? ???? 5? ?? ?? ??
• ??, ?? ????, C/C , Python ?? ?? ??
• DirectX, OpenGL? ?? runtime rendering API ?? (??)
• QT/PyQT ?? ?? ????? ??
• V-Ray, Thinking Particles, Fume FX ?? (??)
• ??? ?? ????? ?? ??
• meshes, transforms, joints, dynamic simulations ??
• ??? ??? ??? ?? ??? ???? ?? ??
• ??? ?????? ??
BENEFITS
Full-time: Four Major Public Insurances, Annual Paid Leave, Severance Pay for the employee who worked for one full year in accordance with the Labor Standard Act.
Depending on experience, project term contracts will have limited benefits.
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