Technical Artist
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Shanghai, SHDon't worry we have a lot of jobs on the site like this one;
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This is a Full Time Job
Art asset creation:
Max and Maya, ZBrush, Photoshop, Substance Designer, Marvelous Designer, NDO and DDO, Handplane, X-Normal.
Tracking and version control:
Perforce, Jira, Hansoft, Shotgun.
Engine integration:
Unreal, Unity, CryEngine.
Duties and Responsibilities
- Develop and update the latest game production technology.
- Target and address any art-related technical issues.
- Maintain and update game engines provided by the clients, and support in training the artists.
- Maintain and improve the production pipeline and content library.
Skills Required
- Excellent verbal and written English skills.
- Ability to work with technical documentation.
- Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)
- Knowledge of high level coding language. (Python, MaxScript/Mel, Maya API plungin, Perl, C#, etc.)
- Ability to create technical documentation on production pipeline and art contents.
- Experience with commercial game engine.
- Up to date knowledge of current art techniques and development processes.
- Passion for videogames and extensive knowledge of different game genres across all platforms.
- Expert in Marvelous Designer or Substance Designer is an advantage.
- Self-motivated and proactive to address technical challenges.
- Teamwork is required.