VAD Supervisor
Pixomondo
Toronto, ONThis was removed by the employer on 11/5/2024 3:50:00 PM PST
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This is a Full Time Job
VAD Supervisor (4-Month contract)
Pixomondo is seeking an experienced VAD Supervisor to oversee in-house environment and content creation. This role is pivotal in ensuring that the work of our artists aligns with the ambitious visions of our clients, maintaining a forward-thinking and visually stunning output.
Requirements
Key Responsibilities:
• Interpret and translate ideas communicated by the Director and Key Creatives into photo references, concept art, and storyboards in collaboration with design teams.
• Work closely with PXO's internal Virtual Production and VFX Supervisors as well as external clients to realize concepts and visions within Unreal Engine.
• Develop and manage CG assets from concept art, ensuring design continuity throughout the production process.
• Collaborate with leadership to ensure alignment of work with the specifications provided by the Director and Key Creatives.
• Build, texture, and light photoreal environments within Unreal Engine, utilizing its comprehensive suite of world-building tools, including Megascans, blueprints, shaders, lighting, and particle effects.
• Optimize real-time scenes across various workflows, including modeling, texturing, rigging, animation, shading, lighting, and particle effects.
• Contribute to the development of real-time pipelines and stay informed about the latest tools and processes available in Unreal Engine.
• Supervise and manage the delivery milestones of VAD content creation teams.
• Communicate directly with Stage Operations Team to ensure the assets are properly optimized.
• Have a basic understanding of cinematographic language.
• Engage in brainstorming creative ideas and solutions with meticulous attention to detail and craftsmanship.
• Continuously seek improvements in pipelines, technical processes, and creative methodologies.
Qualifications:
• A minimum of 5 years of experience in the game or film industry, with a focus on asset and environment creation.
• Proven experience in developing photorealistic assets, encompassing both organic and hard-surface environments.
• Proven knowledge in all of the following software packages :
• Photoshop
• Maya
• Unreal Engine
• Nuke
• Zbrush
• Substance Painter
• Familiarity with the import/export processes to Unreal Engine at both Static Mesh and Skeletal Mesh levels.
• Experience with photogrammetry asset processes and cleanup.
• Strong understanding of Unreal Engine workflows, including blueprints, metahuman, procedural assets, and level sequencer.
• Knowledge of Perforce workflows.
• Understanding of filmmaking and film language.
• Demonstrated capability to render imaginative scenes with minimal or no reference.
• Solid comprehension of the anatomy and motion of both organic and mechanical forms.
• On-set experience a plus.
• A portfolio or reel showcasing work as a lead artist or supervisor at a major VFX or gaming studio, including clear examples of contributions.
Nice to Have:
• Proven knowledge in the following software packages is a plus:
• Gaea
• Houdini
• Blender
• Embergen
• SpeedTree