
Senior Environment Artist
Pixomondo
London, ENThis was removed by the employer on 7/17/2024 9:50:00 AM PST
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This is a Full Time Job
Creative. Independent. Builder. Problem solver. If these describe you, then Pixomondo might be just the right place to further hone your skills. As part of a brand-new team, you will be building and prototyping new concepts and technology, bringing creative ideas to solve problems that will define an industry. Our technology bridges VFX into real-time virtual production to deliver a seamless cinematic experience. Highly self-driven, you will be part of a dynamic, flexible team, and we in turn will support your career goals through professional development and world-class learning opportunities. Join us to innovate the future of filmmaking.
As a Senior Environment Artist you will collaborate with our team to build a realistic looking set of environments. This will include setting the Unreal Engine environment model for a 3D environment, including mapping UVs, creating shaders, modeling extra SUBD assets in low/high poly; along with collaborating with other Environment Artists, Developers, Character Designers. Identify and Track the scope and schedule in the various development stages for the environment design.
Responsibilities:
• Create high quality, visually appealing, photorealistic game levels and assets
• Be the primary point of contact and lead for all environments
• Ensure world-class art development while meeting our art requirements and deadlines
• Attend design reviews, taking feedback and iterating on concepts as needed
• Collaborate and Exchange artistic directions and ideas with Artists, Designers, Art Directors, sub-team Leads
• Maintain a consistent production pipeline and meet deadlines using the best pipeline and workflow practices
• Provide the team with timely feedback, key insights and any necessary documentation or videos relating to the environment design
• Collaborate efficiently with creative developers across the world, across multiple time zones
• Ensure the team is properly resourced to meet development deadlines put forth by the leadership team
• Work with the leadership team to help strategise, plan and schedule production while leveraging your expertise in environment development
Requirements
• Use Unreal Engine 5.4 including uv mapping, shader-creation and environment set up for photorealistic Architectural Design
• Build and maintain the Environments as they go through iteration
• Collaborate with the Art Director to maintain consistency on the art style
• Create high-quality, 3D environment assets and textures and integrate into Unreal Engine
• Ensure performance and technical quality of 3D environment assets, including optimisation
• Identify and troubleshoot problems and provide creative solutions as issues arise