Technical Director, Set Shading
Pixar
Emeryville, CAThis was removed by the employer on 10/29/2020 5:06:00 PM PST
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Full Time Job
As a Technical Director, Set Shading, you will realize the environmental vision of the Production Designer and Director by shading three-dimensional sets in an artistic and efficient manner, and offer design solutions to production issues.
RESPONSIBILITIES:
• Design and iterate on the texture, color, and material properties of architectural and organic models and environments in a variety of visual styles
• Create materials using any or all appropriate techniques and resources, including proprietary and 3rd party software, 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work
• Create textures in programs like Adobe Photoshop or Substance Designer
• Work closely with technical leads and art directors to review and revise work as necessary to gain Production Designer and Director approval
• Interpret shading direction that may be expressed as drawings, paintings, photographs, motion picture references and/or actual reference objects or locations
• Participate in artistic and technical discussions and problem solving
• Maintain asset stability and debug issues for downstream departments
• Projects may also include technical development such as implementing procedurals in the Open Shading Language and optimizing existing pipelines and assets
QUALIFICATIONS:
• Bachelor's Degree in Computer Science, Animation or Fine Arts or a related area, or equivalent work experience recommended, though not required
• Experience using 3D animation software required
• Strong aesthetic eye and technical understanding of shading, texturing, and look development
• Ability to follow art direction but also demonstrate initiative
• Ability to be self-motivated while working within a team structure
• Ability to prioritize multiple tasks in a dynamic work environment
• Experience writing shaders with any shading language, such as OSL, RSL, GLSL, or C++ a plus
• Graphics programming, including RenderMan, Maya, Katana, Houdini and Nuke a plus
• UNIX/LINUX operating system experience a plus
REEL REQUIREMENTS:
• Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination. Color, composition, and render quality will also be evaluated
• Reel should include animated shots, with turntables a plus
• Material and layer breakdowns a plus
• Personal artwork may be included, if relevant