Technical Director, Character Shading
Pixar
Emeryville, CAThis was removed by the employer on 12/7/2020 5:06:00 PM PST
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Full Time Job
RESPONSIBILITIES:
• Develop and implement texture, color, and material properties of characters, garments, and props
• Develop shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work
• Projects may also include technical development such as implementing procedurals in the Renderman shading language, writing Renderman DSOs and other graphics functionality, and optimizing existing pipelines and assets
• May be asked to paint textures in programs like Adobe Photoshop or The Foundry's Mari
• Work may be expressed as drawings, paintings, photographics and motion picture references and/or actual reference objects or location
• Work closely with production designers and directors to iterate on the desired look
• Maintain asset stability for downstream departments
QUALIFICATIONS:
• Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination
• Groom experience a plus
• Color, composition, and render quality will also be evaluated
• Reel should include both turntables and animated shots; material and layer breakdowns a plus
• Personal artwork may be included, if relevant
• Experience using 3D animation software required
• Graphics programming, including: Renderman, Maya, SideFX Houdini and The Foundry's Nuke, & Katana a plus
• Experience writing shaders with any major shading language (osl, rsl, glsl, C++) a plus
• Bachelor's Degree in Computer Science, Animation or Fine Arts recommended, though not required