
Rendering Software Developer, Renderman
Pixar
Emeryville, CAThis was removed by the employer on 4/2/2020 7:06:00 PM PST
Not to worry we have many other jobs on the site;
Browse all jobs
Browse the Animation Category
Search for Rendering Software Developer, Renderman jobs in Emeryville-CA
Search all Rendering Software Developer, Renderman postings
This is a Full Time Job
Pixar's RenderMan Products Group seeks a dynamic software developer to assist in the development and maintenance of Pixar's world-renowned rendering software.
Do you have a keen interest and familiarity with the latest developments in the computer graphics industry? Are you passionate about innovation and pushing the boundaries of what's currently possible? Then we would love to hear from you.
RESPONSIBILITIES:
• Lead and develop new or enhanced technical solutions to improve performance
• Maintain and improve the rendering systems
• Refactor and rewrite existing code to improve quality, reliability, and maintainability
• Proactively test new and existing functionality to ensure the highest levels of quality
• Provide hands-on support to important customers. Fix bugs in legacy code
• Author high quality internal and end-user documentation
• Actively participate in the team's effort when it comes to design discussions, sharing engineering responsibilities, and cultivating adoption of best practices
QUALIFICATIONS:
• Bachelor's degree or higher in Computer Science or equivalent work experience
• You have practical experience with photorealistic and non-photorealistic rendering techniques (ray tracing, light transport, BXDFs, geometry processing, image processing)
• You can demonstrate fluency in C and CUDA
• Your foundation in software engineering is solid, including experience with data-oriented programming models
• You have previous experience developing innovative and cutting-edge software solutions
• You thrive while working independently within a fast-paced, dynamic, deadline-driven environment
• You're a team-player who is customer-focused and has a quality-obsessed mindset
PREFERRED:
• Relevant academic research experience
• Familiarity with programmable shading or the OpenGL shading language
• Experience in film or video game production
• Practical knowledge of multi-threaded, SIMD, SIMT or GpGPU software development
• Familiarity with programming tools such as Valgrind, Visual Studio, Vtune, etc.
• Experience constructing and shipping commercial software is a plus
For more information about RenderMan visit renderman.pixar.com