
Senior Technical Artist
Netflix
Remote, CAThis was removed by the employer on 4/14/2023 11:13:00 AM PST
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This is a Full Time Job
Netflix is building a new internal game studio to incubate and build a new class of hilarious, social party video games.
The Games Technical Artist will work with a new cross-discipline core team to rapidly prototype and iterate towards a new game vision, building confidence on a great game prototype to eventually bring to full production and available to Netflix members.
The successful candidate will be able to build asset pipelines, help to deliver prototype assets and provide technical guidance to help the creative team define a functional UI and visual target, and then help to define the tool chain and workflow to deliver this look in the final product.
You'll be joining a small, scrappy team with big ambitions, and an obsession to create memorable game moments that leave players telling their own stories for years to come. We're looking for new teammates who care deeply about the experiences they create and the people they make them with. Those who bias towards action and are energized by the learning that comes with bold experimentation at an agile pace. As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
Now is an amazing time to join Netflix Game Studio as we seek to entertain our 200 million paid members in a really new way.
Responsibilities
• Visual development and prototyping: In the early days, collaborate with the core team to rapidly prototype visuals to achieve product vision. This includes building stub assets, consulting on constraints and getting stuff into the game as quickly as possible to help define both form and function.
• Prototyping pipeline: As the game design matures, experimenting and investing in pipelines and tools that enable the team to iterate and experiment with styles and functionality during the early stages, with an eye towards making production pipelines
• Production Pipeline: Once we hit production, collaborate with the rest of the team to make sure that our pipeline is robust, and services the needs of a full production team to be able to iterate quickly. This includes turning wireframes into art assets and implementing them in a performant way that sticks to the artistic vision.
Requirements
• 5 years experience as a technical artist shipping multiple AAA, casual or mobile games
• Rapid prototyping experience, creating stub assets for use in-game while testing new ideas
• Strong art skills with experience and an understanding of topics such as 2D and 3D graphics, VFX, modeling, compositing, shaders, optimization, texturing, and lighting for games
• Exceptional communication, cross discipline collaboration skills
• Familiarity with multiple game engine technologies such as Unity3D and UnrealEngine
• Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, etc
• Passion for making video games, especially in a rapid, focused, smaller form vs multi-year investments
• Coding/scripting expertise, such as C#, Lua, Python, C++, etc
Bonus Skills
• Experience working successfully with art outsourcing
• Excellent UI design chops, optimizing for clean, legible, and intuitive widgets & layouts
• Experience building games for early or unfinished platforms
Location
• Los Angeles Preferred/Remote
At Netflix, we carefully consider a wide range of compensation factors to determine your personal top of market. We rely on market indicators to determine compensation and consider your specific job family, background, skills, and experience to get it right. These considerations can cause your compensation to vary and will also be dependent on your location.
The overall market range for roles in this area of Netflix is typically $50,000 - $250,000
This market range is based on total compensation (vs. only base salary), which is in line with our compensation philosophy. Netflix is a unique culture and environment. Learn more here.