
Texture Artist
Lucasfilm
Singapore, SGThis was removed by the employer on 12/12/2022 8:52:00 AM PST
This is a Full Time Job
Position Summary
Texture Artists are responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
Primary Responsibilities:
• Works with the production team (Leads and Supervisors) to execute the desired look of CG objects.
• Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
• Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
• Works closely with Art Directors, Modelers, and look-development TD's in achieving desired look of models.
• Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Required Skills
/ Competencies:
• Familiarity with film production; computer graphics
• Proficient in UV unwrapping tools, Mari, Photoshop, Maya, Zbrush
• Ability to navigate complex pipelines.
• Attention to detail and gathering good references
• Ability to learn quickly and assimilate new information.
• Good interpersonal and organizational skills
Preferred Skills
/ Competencies:
• Modeling skills a plus
• Substance Designer a plus
• Shading and Look Development in Katana/Prman
Education
/ Experience:
• Bachelor's Degree or equivalent
• 3+ years of experience in high-end feature film visual effects.
• Demo reel and portfolio showing experience in painting or illustrating
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