Pipeline Engineer
Lucasfilm
San Francisco, CAThis was removed by the employer on 11/2/2022 12:54:00 PM PST
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Full Time Job
Job Summary:
The Lucasfilm Advanced Development Group (ADG) is looking for Software Engineers to join our content pipeline team. As a Core Pipeline Engineer III at the ADG, you will be responsible for designing and building the core libraries and APIs that enable distributed content creation workflows that push the boundaries of ILM's Virtual Production tools and empower the creation of Disney's Metaverse.
What you'll do
• Implement, maintain and support:
• Core libraries and APIs upon which applications, tools and systems are built upon to make the production content creation process at ILM as efficient as possible, leveraging ILM's technology infrastructure across Windows and Linux environments
• Infrastructure that leverages REST APIs and microservice architectures to modernize and decouple the distributed artist workforce from a monolithic code base
• Software development best practices, unit testing and test coverage to ensure a robust production platform
• Software development in both Windows and Linux environments, leveraging Python2 and Python3 runtimes
• Software products released to production
• Provide front-line support for end-users and assist with technical issues, coach system use and raise any usability or bugs with the Pipeline team to resolve
• Partners with the ADG DevOps and other ILM technology departments to build scalable and robust systems for all ILMxLAB, Virtual Production and Virtual Art Department productions
• Creates and maintains clear and concise documentation outlining the use of products and solutions in production
• Participate in special projects as needed
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What we're looking for
• Bachelor's degree in, or professional equivalent to, Computer Science or related technical field or equivalent professional experience
• 5-8 years relevant experience
• Experience developing software and shipping to a production environment be it games, immersive experiences, film, commercials or television/episodical
• Good understanding of
• Microservice architectures leveraging message brokering systems like RabbitMQ, AmazonSQS or Apache Kafka
• Developing software in Linux or Windows environments
• Knowledge of renderfarm queue management solutions like Deadline or OpenCue and leveraging cloud computing platforms (AWS, GCP) to create application and services that scale flexibly
• Strong understanding of
• software engineering best practices, engineering trends, emerging products and the role of the pipeline engineering team in VFX, feature Animation or AAA games production
• The software development lifecycle (SDLC)
• Source control management systems like Git, Perforce, SVN, etc
• The Python programming language and standard python libraries
• Developing Python packages for studio-wide distribution and use
• Building microservice architectures and RESTful API interfaces with frameworks such as Flask or Django
• Processes that ought to be automated versus those that require manual intervention
• Self-motivated individual with excellent problem solving skills.
• Flexibility to handle a variety of tasks.
• A passion for real-time graphics and its potential for VR, AR and immersive entertainment
• A passion for creating efficient and stable workflows that allow artists to focus on content creation
• Excellent communication skills, able to work as part of a team
• Ability and willingness to communicate cross-discipline and provide innovative solutions to production pipeline problems
• Preferred Skills / Competencies
• Familiarity with visual effects, feature animation or AAA game content pipelines
• Experience with production database systems (MySQL, Postgres or NoSQL equivalents)
• Experience configuring CD and CI systems such a Jenkins, TeamCity and remote build systems
• A curiosity about Machine Learning and its applications in real-time production environments
• Experience leveraging cloud computing platforms (AWS, GCP) to create application and services that scale flexibly
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