Virtual Production Operator Jobs
Enter one or more keywords to search for. Partial matches and common misspellings are handled automatically.
6 jobs found.
Newest First / Best Match
1.
Members Only
A1 - Audio Operator, Studio Operations
ESPN
Market: Charlotte Location: Charlotte, NC
3 hours ago (PT) NEW
Full Time Job[HIGHLIGHT] Audio Operator I, Studio Ops (Charlotte, NC)
Job Summary:
The Audio Operator I will provide audio mixing (A1) and/or audio assist (A2) support for live event, studio productions and pre-recorded material for the ESPN family of networks and distribution platforms.
Pixomondo
Location: Riyadh, RI, SA
Mar 16, 2026
Full Time Job[HIGHLIGHT] Key Grip (Virtual Production)
We are looking for a skilled Key Grip who will leverage cutting-edge technology, including our proprietary digital twin application, camera crane and proprietary vehicle motion platform for our new virtual production stage and LED volume in Riyadh.
Pixomondo
Location: Riyadh, RI, SA
Mar 16, 2026
Full Time Job[HIGHLIGHT] **DESCRIPTION:**
We are hiring an Unreal Engine Operator, to operate content on LED screens, ensuring immersive environments integrate seamlessly on our Virtual Production stage.
Fox Sports
Market: Los Angeles Location: Los Angeles, CA
Mar 23, 2026
Freelance Job[HIGHLIGHT] Freelance Graphics Operator, Erizos Studio (AR/XR) - IATSE 800
The Freelance Graphics Operator will execute real-time AR/XR graphics in a fast-paced broadcast environment, working closely with producers, directors, and design teams to deliver dynamic on-air visuals.
ESPN
Market: Hartford Location: Bristol, CT
Apr 9, 2026
Full Time Job[HIGHLIGHT] The Audio Operator I will provide audio mixing (A1) and/or audio assist (A2) support for live event, studio productions and pre-recorded material for the ESPN family of networks and distribution platforms.
Pixomondo
Location: Riyadh, RI, SA
Apr 6, 2026
Full Time Job[HIGHLIGHT] We are hiring a Virtual Production Technician to operate and maintain the Motion Capture Systems during Pre and Principal Production, ensuring all Virtual Production systems remain stable, efficient, and appropriately troubleshot according to the needs of the Engineering Team.