Rigging Supervisor Jobs in Global US
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13 jobs found.
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1.
Members Only
Junior Creature Technical Director
Industrial Light & Magic
Market: Bay Area Location: San Francisco, CA
1 hour ago (PT) NEW
Full Time JobJunior Creature Technical Director (Project Hire) - ILM San Francisco
Job Summary:
Position Summary
The Junior Creature Technical Director develops and maintains tools to support specific show needs as well as facility needs. The Junior Creature Technical Director works with and maintains hero assets/rigs; and takes direction from the show Creature TD Supervisor to troubleshoot pipeline iss…
Skydance
Market: Chicago Location: Madrid, MD
May 29, 2026
Full Time JobAs a Crowds Technical Senior Artist, you will assist the Crowds Supervisor with technical and creative approaches to an assigned sequence, creating master crowd rigs and deploying them to the team of crowd artists for production shots.
Responsibilities
• Sets up crowd assets and HDAs within the existing Houdini pipeline and tests new procedures and workflows under the artistic supervision of the …
MSG Entertainment
Market: Los Angeles Location: Burbank, CA
May 27, 2026
Full Time Job
We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas.
Expected to work closely with leade…
Skydance
Location: Madrid, MD, ES
May 11, 2026
Full Time JobAs a Senior Rigger you will work closely with the Rigging Supervisor and a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.
Responsibiities
• Has strong experience in Facial deformation.
• Has strong experience sculpting expressions.
• Develops …
Industrial Light & Magic
Market: Bay Area Location: San Francisco, CA
May 11, 2026
Full Time JobPosition Summary
The Junior Crowd TD is responsible for supporting the creative and technical development of crowd simulations for a production. Using both off-the-shelf and proprietary tools, they help populate large-scale environments such as cities, stadiums and battle sequences. Working with hero crowd assets, they follow direction from the Crowd Supervisor to assist with shot work, trouble…
Skydance
Location: Madrid, MD, ES
May 25, 2026
Full Time JobAs a CFX Artist you will develop dynamic rigs for clothes and hair for characters and execute CFX work in shots, including character simulations, geometry correctives and groom correctives.
Responsibilities
• At least one of the following areas of expertise, and interest in learning the others:
• Creating hair simulation rigs.
• Creating cloth simulation rigs.
• Creating muscle, flesh, skin…
Industrial Light & Magic
Market: Bay Area Location: San Francisco, CA
May 25, 2026
Full Time JobThis posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
The…
Sony Imageworks
Location: Vancouver, BC, CA
May 25, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Sony Imageworks Vancouver is seeking Riggers!
Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the …
Sony Imageworks
Location: Vancouver, BC, CA
May 25, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the character set up process. Candidate is accountabl…
Sony Imageworks
Location: Vancouver, BC, CA
May 25, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Sony Imageworks Vancouver is seeking Pipeline TDs!
Creates, develops, and refines all technical aspects of the animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, …
Sony Imageworks
Location: Vancouver, BC, CA
May 25, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Creates, develops, and refines all technical aspects of the animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, character animation, simulation, props, layout, camera…
12.
Texture Artist
Sony Imageworks
Location: Vancouver, BC, CA
May 25, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Sony Imageworks Vancouver is seeking Texture Artists!
Responsibilities
Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures. Design organic and hard surface textures in order to achieve t…
13.
Texture Artist
Sony Imageworks
Location: Vancouver, BC, CA
May 25, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Responsibilities
Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures. Design organic and hard surface textures in order to achieve the desired look of characters, props, and environments. S…