Look Development Shading Artist Jobs
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5 jobs found.
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Sony Imageworks
Market: Null Location: Vancouver, BC, CA
Oct 19, 2026
Full Time Job658 Homer St
Vancouver, BC V6B 0T5
Project based, Full Time
Language in work environment - English
What you'll be doing
As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direct…
Industrial Light & Magic
Location: London, EN, GB
Sep 28, 2026
Full Time JobSenior Look Development Technical Director - ILM London
Position Summary
We are looking for Senior Look Development Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM.
The Senior Look Development Technical Director is responsible for producing high-quality lookdev and shading for our CG assets, needing only initial di…
Framestore
Location: Montreal, QC, CA
Oct 12, 2026
Full Time JobAbout the role
This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. As part of our Visual Development team, you'll bridge the gap between initial concepting and final VFX execution.
With Blender as your primary tool, you'll move fluidly between modelling, look development, lighting and rendering …
Framestore
Location: London, EN, GB
Oct 12, 2026
Full Time JobAbout the role
This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. As part of our Visual Development team, you'll bridge the gap between initial concepting and final VFX execution.
With Blender as your primary tool, you'll move fluidly between modelling, look development, lighting and rendering …
Sony Imageworks
Location: Vancouver, BC, CA
Oct 12, 2026
Full Time JobSimulation (Houdini) - Technical Engineer
Role Review:
We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini.
Th…