Look Development Shading Artist Jobs
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8 jobs found.
Newest First / Best Match
Industrial Light & Magic
Location: London, EN, GB
Apr 1, 2026
Full Time JobImmersive (Model and Texture) - ILM London
Job Summary:
Position Summary
We are looking for a Digital Human Artist who reflects the creative talent, photorealism, and collaborative mindset for great filmmaking and special projects.
Eyeline
Location: Seoul, KG, KR
Mar 16, 2026
Full Time JobThe Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work, and character work.
Eyeline
Location: Hyderabad, TS, IN
Mar 16, 2026
Full Time JobThe Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work, and character work.
Eyeline
Location: Hyderabad, TS, IN
Mar 16, 2026
Full Time JobIn this role, you will be responsible for establishing workflows, managing the Surfacing / Lookdev team, and training artists.
Eyeline
Location: Seoul, KG, KR
Mar 16, 2026
Full Time JobThe Lead Surfacing Artist collaborates with the show side supervision team to help maintain and schedule tasks and assignments while ensuring the artists stay on track and delivers photo-real textures for hard surface and organic models, environments, and hero creature work.
Eyeline
Location: Hyderabad, TS, IN
Mar 9, 2026
Full Time JobThe Lead Surfacing Artist collaborates with the show side supervision team to help maintain and schedule tasks and assignments while ensuring the artists stay on track and delivers photo-real textures for hard surface and organic models, environments, and hero creature work.
Skydance
Location: Madrid, MD, ES
Mar 23, 2026
Full Time JobAs a Lead Environment Modeling Artist, you will manage a team of modeling artists to create the visual look of the movie within the assigned deadlines and act as the link between the Supervisor and the team.
Sony Imageworks
Location: Vancouver, BC, CA
Mar 16, 2026
Full Time Job., Suite 405, Vancouver, BC, V6B 2R4
Language in work environment - English
Role overview:
We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow.