Lead Crowd Simulation Artist Jobs in Montreal QC
Enter one or more keywords to search for using the search. Note that '*' and '?' wildcards are supported.
Search results for: lead crowd simulation artist montreal qc in category "Job"
Your search query contained too many common words to return the entire set of results available. Please try again with a more specific query for better results.
No results found containing all search terms. More than 1000 results found containing some search terms.
No results found containing all search terms. More than 1000 results found containing some search terms.
100 pages of results.
... Software, CFX Supervisors, and various CFX leads. This position reports to the CFX Pipeline leadership ... effects pipeline, with a focus on dynamic simulations and innovative workflows. The ideal candidate is highly ... other scripting languages to enhance pipeline efficiency and artist productivity. • Provide technical guidance and mentorship to ...
... internal Crowd FX Sony Imageworks Montreal, QC Last Updated: February 9, 2026 More from ... ) • Required Experience • Expertise in crowd simulation using Houdini, Massive, Golaem, or similar ... pipelines across departments -- Full Job Description Artists in this role will build agent assets, pipelines ...
... internal Lead Visual Effects (VFX) Crowd Artist Eyeline Vancouver, BC Last Updated: February ... , 2026 More from this Employer more jobs like this As a Lead Crowd Artist, you will ... team development • Create digital crowd behaviors and simulations to achieve the look, movement, and style ...
... according to the project vision outlined by the Lead and/or Supervisor. Requirements • Working with ... of scene layout to match plates • Excellent artistic skill set with a full understanding of animation and ... internal Senior Animator Pixomondo Montreal, QC Posted: February 25, 2026 More from this Employer ...
... a bonus) • Liaising between artists, leads and supervisors • Facilitating artist/supervisor needs ( ... (s ) by coordinating a team of artists on a show, possibly in multiple teams or ... internal Senior Production Coordinator Sony Imageworks Montreal, QC Posted: February 7, 2026 More from ...
... techniques • Establish ongoing communication with artists, leads, production and supervisors regarding schedules, deadlines, ... internal Crowd Artist Eyeline Vancouver, BC Last Updated: February 9, 2026 More from this ... the motion of crowds in high-end VFX including simulation for planning and previz purposes. Our ideal candidate ...
... for studio-wide management of the crowd department, leading teams of artists and coordinating with all levels of ... internal Crowd Supervisor Eyeline Vancouver, BC Last Updated: February 9, 2026 More from this ... is required • Experience with other Maya-based crowd simulation tools preferred (Miarmy, Massive, Houdini) ...
... , de l'animation de personnages, de la simulation, des accessoires, de la mise en page ... provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for ... internal Pipeline Technical Director Sony Imageworks Montreal, QC Posted: February 4, 2026 More from ...
... to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives ... team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. ... internal Houdini Simulation Technical Engineer Sony Imageworks Vancouver, BC Posted: February 10, 2026 More ...
... internal Lead Character Effects (CFX) Artist Skydance Madrid, MD Posted: February 25, ... character hairstyles, hair, cloth and skin simulation rigs and shot execution of the same. You ... work with the members of the team to provide balanced solutions to both technical and aesthetic related issues ...