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Houdini Crowd Artist Jobs

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8 jobs found.
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1.  Crowd Artist
Walt Disney Animation Studios
Market: Los Angeles Location: Burbank, CA
Mar 9, 2026
Full Time JobWalt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds.
2.  Crowd Artist
Eyeline
Location: Vancouver, BC, CA
Mar 16, 2026
Full Time JobAs a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes.
3.  Crowd FX Artist
Sony Imageworks
Location: Vancouver, BC, CA
Mar 16, 2026
Full Time Job**DESCRIPTION:** Sony Pictures Imageworks Canada Inc. 1285 W Pender St Vancouver, BC V6E 4B1 Language in work environment - English **What you'll be doing** • Job: Conceptualize and implement digital character elements and methodology for computer generated crowd animation.
4.  Lead Visual Effects (VFX) Crowd Artist
Eyeline
Location: Vancouver, BC, CA
Mar 16, 2026
Full Time JobAs a Lead Crowd Artist, you will be responsible for leading a team of crowd artists in producing advanced VFX crowd setup and shots for a variety of scenarios.
5.  Crowd FX
Sony Imageworks
Location: Montreal, QC, CA
Mar 16, 2026
Full Time Job**DESCRIPTION:** **Member Summary** • **Quick Summary (full description below)** • **Years of Experience Required** 3–4 years of relevant experience in animated or VFX feature films (36–48 Months) • **Required Experience** • Expertise in crowd simulation using Houdini, Massive, G...
6.  Crowd Supervisor
Eyeline
Location: Vancouver, BC, CA
Mar 16, 2026
Full Time Job**DESCRIPTION:** The Crowd Supervisor is responsible for studio-wide management of the crowd department, leading teams of artists and coordinating with all levels of production.
7.  Houdini Simulation Technical Engineer
Sony Imageworks
Location: Vancouver, BC, CA
Mar 16, 2026
Full Time JobSimulation (Houdini) - Technical Engineer 658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4 Language in work environment - English Role overview: We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow.
8.  Creature Technical Director
Industrial Light & Magic
Market: Bay Area Location: San Francisco, CA
Mar 16, 2026
Full Time JobThe Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
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