Creature Pipeline TD Jobs
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... internal Pipeline TD Sony Imageworks Vancouver, BC Posted: August 18, 2025 more jobs like this More from this Employer TIP OF THE ... : How Can I Tell If a Job Posting Is Still Active? This is a Full Time Job Job Description: Pipeline TD at Sony ...
... internal Experienced Pipeline TD Sony Imageworks Vancouver, BC Posted: August 18, 2025 more jobs like this More from this Employer TIP OF ... WEEK: How Can I Tell If a Job Posting Is Still Active? This is a Full Time Job Job Description Project based, Full ...
... internal Real-Time Creature Supervisor Industrial Light & Magic San Francisco, CA Posted: August 25, 2025 more jobs like this More from this ... /animators and programmers through ownership of the character/prop animation pipeline and implementation of tools to efficiently facilitate the creation of animated assets. ...
... used by Environments Dept. They coordinate with Dept. leadership, Pipeline and show supervisors to identify and build efficient and intuitive tools for artists ... Is Still Active? This is a Full Time Job The Environment TD is responsible for providing technical support to maintain and improve department workflows. ...
... order to implement efficient and effective ways to integrate cloth/hair pipeline and problem solve if any issues for feature film development. • Proposes ... ?? - ?? ?? . • - ?? TD - - ?? ?? ?? ? - ?/ ? ...
... issues quickly, as needed • Build/design advanced characters, creatures, vehicles and props in Maya using in-house tools and pipeline • Mentor ... members of the rigging team • Contribute/develop tools, rig-modules, workflow and plugins for the Rigging department Qualifications • Minimum five (5 ...
... The ideal candidate has experience building and supporting full feature animation production pipelines, possesses excellent communication skills, and can quickly learn new workflows and ... goals of the production, to set actionable roadmaps for the Production TD teams to follow. • Reports on the technical health of the production ...
... understanding of rigging process and displacement map workflow • Experience working on creatures, Digi doubles, topology, and blend shapes (preferred) • ... accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeling Lead is able to solve technical issues independently. Key ...
... issues quickly, as needed • Build and design advanced characters, creatures, vehicles and props in Maya using in-house tools and pipeline. • ... other members of the rigging team. • Develop and collaborate on tools, rig-modules, workflow and plugins for the Rigging department • Create documentation ...
... understanding of rigging process and displacement map workflow • Experience working on creatures, Digi doubles, topology, and blend shapes (preferred) • ... best practice workflows and guidelines for the team • Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed ...