Creature Pipeline TD Jobs
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... internal Creature Technical Director Industrial Light & Magic San Francisco, CA Last Updated: February 9 ... Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their ... in another discipline - modeling, texture, TD, animation • Proficiency with Linux • Expertise with ...
... internal Pipeline Technical Director Sony Imageworks Montreal, QC Last Updated: March 9, 2026 More from this Employer more jobs like this Directeur ... ) technique des pipeline - expérimenté(e ) / Experienced Pipeline TD 700, rue Saint-Hubert, bureau 400, Montréal QC HY2 0C1 Projet ...
... understanding of rigging process and displacement map workflow • Experience working on creatures, Digi doubles, topology, and blend shapes (preferred) • ... accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeling Lead is able to solve technical issues independently. Key ...
... internal Animation Pipeline Technical Director Sony Imageworks Vancouver, BC Last Updated: February 9, 2026 More from this Employer more jobs like this ... Language in work environment - English Sony Imageworks Vancouver is seeking Pipeline TDs! Creates, develops, and refines all technical aspects of the animation ...
... shots, ensuring consistency and quality. • Guide technical decisions on pipeline, FX methodologies, and rendering strategies. • Internal Show-running • Oversee ... • Partner with Heads of 2D/3D, pipeline, and TDs to maintain global standards while adapting workflows for show needs. • Implement ...
... We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We ... use, and adherence to production standards. • Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, ...
... appealing hairstyles, grooms and groom's surfacing for human characters, furry creatures, feathered characters, props and elements. • Keeps up on current ... development of departmental tools and techniques. • Works within the established pipeline. • Works together with the team, providing support, guidance, ...
... and level of understanding to identify areas of improvement to the production pipelines. • Keeps up on current artistic methodologies and on technology trends and ... to solve day-to-day problems artists may encounter. • Reports to the TD Supervisor on the status of technical development projects, tool performance, production ...
... understanding of rigging process and displacement map workflow • Experience working on creatures, Digi doubles, topology, and blend shapes (preferred) • ... accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeling Lead is able to solve technical issues independently. Key ...
... issues quickly, as needed • Build/design advanced characters, creatures, vehicles and props in Maya using in-house tools and pipeline • Mentor ... members of the rigging team • Contribute/develop tools, rig-modules, workflow and plugins for the Rigging department Qualifications • Minimum five (5 ...