Character Look Development Supervisor Jobs in Vancouver BC
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9 jobs found.
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Skydance Animation
Market: Los Angeles Location: Santa Monica, CA
Sep 14, 2026
Full Time JobSkydance Animation is seeking an experienced Character Designer to join our team on an upcoming feature film. In this role, you will play a pivotal part in bringing stories to life by shaping the look, personality, and visual identity of our characters. From early concept exploration to final design execution, you will craft compelling, expressive designs that resonate with both the narrative and …
Skydance
Market: Los Angeles Location: Santa Monica, CA
Sep 14, 2026
Full Time JobSkydance Animation is seeking an experienced Visual Development Artist to join our team on an upcoming feature film. In this role, you will help shape the worlds our story takes place in by developing compelling, immersive environments that support narrative, mood, themes, and character.
You will generate a wide range of visual development materials, including environmental designs, drawings, m…
Framestore
Location: Montreal, QC, CA
Sep 9, 2026
Full Time JobAbout the role
This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. As part of our Visual Development team, you'll bridge the gap between initial concepting and final VFX execution.
With Blender as your primary tool, you'll move fluidly between modelling, look development, lighting and rendering …
Framestore
Location: London, EN, GB
Sep 14, 2026
Full Time JobCreature FX Artists are responsible for providing a wide variety of dynamic simulations for character-based work, including clothing, hair, muscle, skin, as well as any post simulation sculpting and finalling.
Creature FX Artists will be expected to carry out the following responsibilities:
• Create simulation rigs for characters and creatures.
• Execute shots using simulation rigs and deliver fi…
Framestore
Location: Montreal, QC, CA
Sep 10, 2026
Full Time JobSpeculative application for October/November 2026
Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle, skin as well as any post-simulation sculpting and finaling.
What you'll do:
• Create simulation rigs for characters and creatures using Maya,nCloth, nHair, and additional 3rd party and pro…
Sony Imageworks
Location: Vancouver, BC, CA
Sep 7, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Responsibilities
Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures. Design organic and hard surface textures in order to achieve the desired look of characters, props, and environments. S…
Sony Imageworks
Location: Vancouver, BC, CA
Sep 7, 2026
Full Time Job1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Sony Imageworks Vancouver is seeking Texture Artists!
Responsibilities
Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures. Design organic and hard surface textures in order to achieve t…
Framestore
Location: Mumbai, MH, IN
Sep 9, 2026
Freelance JobCreature FX TD (Freelancer)
Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Creature FX artists will be expected to carry out the following responsibilities:
• Create simulation rigs for characters and creatures using Maya nCloth, nHair, …
Framestore
Location: London, EN, GB
Sep 9, 2026
Full Time JobAbout the role
This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. As part of our Visual Development team, you'll bridge the gap between initial concepting and final VFX execution.
With Blender as your primary tool, you'll move fluidly between modelling, look development, lighting and rendering …