
Virtual Art Department Scout TD
Industrial Light & Magic
San Francisco, CAThis was removed by the employer on 11/22/2022 5:55:00 AM PST
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This is a Full Time Job
The Virtual Art Department (VAD) bridges the gap between Production Design and VFX. VAD Scout TDs work on a real-time show providing frontline technical support to the production, while liaising with core technology teams to ensure that the production is running as efficiently as possible.
What You'll Do
• Support VAD scout, dailies, and prelight sessions effectively across different platforms (VR, desktop) while working remotely
• Anticipate and troubleshoot issues promptly and effectively using a remote desktop solution such as Splashtop
• Provide front line technical support for artists on the production, escalating to core technology teams as necessary
• Perform Perforce operations such as content merges and integrations
• Ensure that the production is using the correct software and plugin versions, and be the point of contact for upgrading software on the show as needed
• Troubleshoot technical issues in the Unreal Engine
• Be a conduit for artists, Brain Bar, engineering and IT
What We're Looking For
• Previous experience working in a real time/virtual production environment, preferably at a VFX or animation studio, OR experience working in a previsualization, virtual art department, virtual production or motion capture production environment
• Production experience using real time game engines like Unreal Engine and can exhibit knowledge of game engine and editor best practises
• Strong understanding of visual scripting systems like the Unreal Engine's Blueprint system
• Working experience with the Perforce version control system
• Demonstrated knowledge in some or all of these software packages: Maya, 3DS Max, Houdini, Substance Painter, Blender, etc.
• Working knowledge of computer graphics interchange file formats like FBX, USD, MaterialX and Alembic
• Exceptional communicator, able to implement feedback from key creatives and production supervision and communicate back to core engineering teams
• At least 3 years of relevant professional VFX or Games experience and a college level diploma in Computer Science, Programming, or Fine Arts; OR at least 5 years of relevant professional experience in lieu of education
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