
Junior Lighting Technical Director Expression Of Interest
Industrial Light & Magic
Vancouver, BCThis was removed by the employer on 3/23/2023 10:51:00 AM PST
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This is a Full Time Job
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
The Junior Lighting TDs work under a sequence lighting lead to make basic lighting and shader tweaks. They may also manage renders and provide them to comp. Work is subject to close supervisory review at frequent intervals. They need to be able to develop enhancements or "fixes" to identified aspects of art / technologies, as well as be able to create shaders and tools for more than one type of 3D character and element. Can tweak monolithic materials, modify and run existing turntables, basic checkins into asset management system for basic CG assets (props, plants, set dressing, traffic, vehicles).
What You'll Do
• Day-to-day show support
• Troubleshoot flow of data in/out of department
• Responsible for escalation of tech issues to appropriate show or tech group
• Strong communication and follow-through
• Strong artistic skills; some background in visual arts a plus
• Ability to work under pressure and deadlines
• Work with stage team may be required
• Potential need to work across multiple projects/productions at any given time
• Entry level shot work, time permitting, which might include:
• Constructing look-developed objects, effects, elements or characters
• Lighting simple creatures and rudimentary A over B compositing ability
• Tweaking monolithic materials, modifying and running existing turntables, and performing basic check-ins into asset management system for basic cg assets (props, plants, set dressing, traffic, vehicles)
• Pre-flight lighting tasks
• Quality control of files and scenes from outsource vendors
• HDRI environment map stitching and organization
• Documentation
• Software testing
• Render tuning
• Simple sequence lighting tasks
• Maintaining/updating templates and generics
What We're Looking For
• At least 2 years of relevant VFX experience and at least a Bachelor's Degree or equivalent in Traditional Animation; OR at least 3 years of relevant professional VFX experience
• Exhibits strong teamwork and interdisciplinary thinking
• Demo reel required
• Nice to have:
• 0- 5+ years feature film experience preferred
• Linux and Python scripting or shader authoring preferred; C++ skills also applicable
• Basic lighting & look development
• Renderman/Vray
• Mari
• Nuke
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