Ilmxlab Character Art Manager
Industrial Light & Magic
San Francisco, CAThis was removed by the employer on 11/23/2022 11:52:00 AM PST
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Full Time Job
Job Summary:
ILMxLAB builds immersive experiences for Virtual and Augmented Reality and other emerging platforms. Our mission is to tell stories in new ways that leverage real-time graphics on ultra high-end hardware. We combine techniques from film VFX production with techniques from the video game industry to produce real-time experiences of the highest fidelity.
We are looking for a real-time Character Art Department Supervisor to supervise a team of exceptional artists by both personally setting the bar in terms of skill-level, providing mentorship, and managing each artist's individual performance. This role is responsible for leading a team of Character Artists in creating visually stunning and technically performant characters that support the storytelling, animation and interactivity that make our experiences feel truly immersive.
What You'll Do
• Lead a team of Character Artists to create stunning, high fidelity characters
• Set the discipline's standard for artistic and technical excellence, efficiency, and performance by creating exemplary character assets that meet project goals
• Develop and hone the team's skills to continuously raise the quality bar
• Engage in regular conversations with artists to give performance feedback, gauge individuals' interests, and support their career aspirations/growth
• Work with studio leadership to define, set, and embody the culture within your group and the ILMxLAB studio as a whole
• Establish process and workflow for the discipline, and collaborate with other discipline supervisors to establish cross-functional workflows
• Establish standards for managing how art direction and detailed feedback are given to external art vendors, and own quality control of incoming assets
• Keep abreast of the needs of other departments (rigging, animation, design, tech art, etc.) to ensure that character art assets move efficiently through the pipeline
• Partner with the Production Resource Manager on casting artists to project assignments, identifying future recruiting/hiring needs, and evaluating/directing external art vendors
• Collaborate with Production to schedule/manage the character art team's current workload and estimate future work
• Champion new tools, technology, and processes for the character art team
What We're Looking For
• 8+ years professional experience as a Character Artist in games, film, feature animation, or related fields
• Credited on feature films or shipped AAA game titles as a Senior Character Artist/Modeler or higher
• Experience leading artists to meet deadlines and mentoring artists to help them grow their skills
• Previous management experience with Character Artists/Modelers is preferred
• Demonstrated success leading a team of artists on projects
• Highly proficient in Maya, ZBrush, Photoshop, Substance Designer/Painter, Mari, and Unreal Engine
• Strives for high quality and visual fidelity, but also is pragmatic about real-time rendering limitations and schedule constraints
• Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes
• Strategic and analytical thinker with exceptional execution and problem-solving capabilities
• Excellent organization and communication skills, especially with regards to illustrating technical processes
• Passion for real-time graphics and emerging platforms (VR, AR, etc)
• Experience holding responsibility for outsourced work
Solid Portfolio Showing The Following
• Excellent understanding of human and animal anatomy, with examples of character and costume designs across multiple styles or genres
• Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color
• 3D sculpting and modeling abilities interpreting 2D concepts
• Strong paint skills, multi-layered materials and effective texture layout
• Clear examples of how to emulate real-world materials in CG while considering hardware performance
• An understanding of garment tailoring, cloth simulation and mesh construction built to deform in a realistic manner in real-time
• Examples of additional relevant techniques a bonus (Including facial blendshapes and correctives, pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits and accessories)
JoinILMxLAB
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