Ilm Immersive Department Supervisor, Creature Dev
Industrial Light & Magic
San Francisco, CAThis was removed by the employer on 7/1/2024 7:35:00 PM PST
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Full Time Job
Job Summary:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
ILM Immersive is Lucasfilm's award-winning storytelling studio, pioneering a new era of interactive entertainment in virtual and mixed reality. Formerly known as ILMxLAB, the studio has close to a decade of unparalleled work across multiple platforms.
We are looking for a Department Supervisor of Creature Development to lead a team of exceptional artists by both personally setting the bar in terms of skill-level, and managing each artist's individual performance. This role is responsible for establishing the techniques and processes that bridge the gap between experienced artists/animators and programmers through ownership of the character/prop animation pipeline and implementation of tools to efficiently facilitate the creation of animated assets.
Highly Skilled, Artistic Vision, Performance Management are key words for the Creature Dev Department Supervisor.
What You'll Do
• Lead a team of real-time Creature Technical Directors (''TDs'') in creating and supporting a complete character development pipeline to accomplish ILM Immersive's mission; develop and hone the team's skills to continuously raise the quality bar
• Set the discipline's standard for artistic and technical excellence, efficiency and performance by creating exemplary work that meets project requirements, and providing training and guidance to direct reports
• Collaborate closely with artistic directors, cross-functional peers and product owners to achieve the artistic vision of the director(s) and deliver the highest quality characters possible
• Oversee the optimization of animated assets to achieve optimal scene performance in the 3D engine
• Work with tools engineers to develop appropriate art pipelines, scripts, and plug-ins necessary to ensure the high productivity of the animators and artists; when the development of systems is required, contribute to the visual prototyping of tools, as well as R&D with systems programmers
• Partner with Producers in the planning stages of proposed projects to advise on the scope of the work and resource requirements, and make recommendations accordingly; work with production to provide task estimates, track progress, and solve production issues that arise
• Establish best practices and workflow for the discipline, and partner with other discipline supervisors to establish cross-functional workflow with other disciplines
• Through continuing hands-on work on projects, maintain deep knowledge and user experience on workflow and tools; innovate discipline workflow and keep up to date on new tools/applications/trends in the industry
• Collaborate with Talent Resource Managers on talent planning and casting artists to project assignments; act as hiring manager and liaise with the Recruiting team when new staff are needed; assist resource management in evaluating potential third-party production partners and collaborate with new partners to establish workflows
• Engage in regular conversations with artists to give performance feedback, facilitate ownership over the TDs' respective specialties, gauge individuals' interests and support their career aspirations, including cross-functional skill-building; perform management duties such as annual performance reviews
• Set the cultural tone & reinforce positive behavior within your group. Work with studio leadership to define and continually refine and shape ILM Immersive's culture
• Define the discipline's 'Lead Artist' project role per project. Help project leads solve scope, workflow, etc. issues throughout the project as needed
• Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline's strategy and workflow
What We're Looking For
• Undergraduate or graduate degree in game development, digital art, computer graphics,