
Surfacing and Look Development Artist
Eyeline
Seoul, KRNot to worry — we have many other great jobs on the site:
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This is a Full Time Job
The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work, and character work.
Key Responsibilities
• Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
• Assemble the textures into a shading network and tweak its lookdev to accurately match the references
• Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
Qualifications
• Minimum two (2) years of experience in visual effects for live action feature films or television
• Bachelor's degree of Digital Arts or equivalent experience
• Clear understanding of color space, shading, lighting, and rendering methodologies
• Detail oriented both creatively and technically
• Ability to learn and adapt to new workflows and methods
• Ability to complete tasks within production schedules and deadlines in an organized manner
• Open and responsive to guidance and review notes from supervisors, both creative and technical
• Experience using Mari and Maya is essential, Photoshop, ZBrush, Mudbox
• Experience using 3ds Max, V-Ray, Nuke, ZBrush, Mudbox
• Familiarity with digital photography
Come as you are
We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team.
We will only consider applicants based in Seoul or surroundings, or those willing to relocate.