Modeler, Environment
Dreamworks Feature
Glendale, CAThis was removed by the employer on 7/1/2021 5:57:00 PM PST
Not to worry we have many other jobs on the site;
Browse all jobs
Browse the Animation Category
Browse the Studio Category
Search for Modeler, Environment jobs in Glendale-CA
Search all Modeler, Environment postings
Full Time Job
Responsibilities
Environment Modelers are depended upon to create complex models of the highest quality, including (but not limited to) sets and props in a variety of styles. Candidates will have a proven body of work emphasizing set dressing and composition and shepherding complex locations through the pipeline.
Responsibilities:
• Interpret art reference/concept art to create a wide range of models that align with the artistic design/style of film, from hard-surfaced to organic shapes
• Demonstrate a strong understanding of common design components that make aesthetically pleasing models (balance, composition, shape , rhythm, etc)
• Work well in a collaborative environment, including taking and addressing feedback from Supervisors/Production Designer
• Troubleshoot technical and creative problems, and work independently with minimal supervision, including proactively communicating with surrounding departments
• Build organized environment models following pipeline standards, such as clean topology and UVs ensuring usability by all downstream departments
• Demonstrate strategic thinking in various modeling approaches and apply tools effectively and creatively to models
• Complete all tasks within a timely manner
Qualifications
/Requirements
• Design skills - good eye for silhouette, form, composition and spatial design
• Experience set dressing
• High proficiency in both hard surface and organic modeling
• Embraces iterative design changes
• Self starter, independent and problem solver
• Pipeline knowledge, understanding clean topology and efficient sets
• Knowledgeable of Pre Visualization building and maintaining Pre Visualization sets
• Experience working with Layout and cameras and getting a model ready for pipeline
• Proficient user of Maya, ZBrush
• Basic understanding of texturing, ie photoshop, substance painter
• Open to new software
Desired Characteristics
• Ability to do visual development surfacing pass
• Expert user of tools such as Houdini, Substance, Arnold