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Software Engineer
DreamWorks Animation
Glendale, CA
Uh oh, this posting was removed on 3/22/2021 1:06:00 PM PST
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Software Engineer II
DreamWorks Animation is looking for a software engineer to join the R&D Rigging and Animation development team. This team is responsible for Premo - the company's proprietary character animation tool. In addition, they are responsible for the development of Luna - the company's new proprietary character rigging tool.
Responsibilities include:
Work with technical leadership to design, build, and support new and existing capabilities and techniques related to character animation and rigging in a large-scale application
Closely interact with animators and character riggers to help improve their workflows
Develop clean, maintainable, and documented solutions
Develop thorough unit tests to validate solutions
Collaborate with Pipeline and Microservice teams to ensure data flows in and out of the application correctly and efficiently
Qualifications/Requirements
- Bachelor's degree in Computer Science or related field
- Two years' experience in software development
- Strong C/C++ software development
- Strong understanding of data structures and computer graphics
- Development experience and ability to work closely with end users and engineers
- Attention to detail and strong communication skills
- Experience in problem solving and balancing quick turnaround with long-term quality.
Desired Characteristics
- Master's degree or higher in Computer Science or related field
- Professional experience in a VFX or animation studio
- Experience in large-scale application development
- User interaction design with a working knowledge of standard UI toolkits
- Experience with writing and debugging multi-threaded code
- Experience with third party rigging and animation tools (such as Maya)
- Overall understanding of the rigging and animation process
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the IS/IT Category
Search for Software Engineer jobs in Glendale-CA
Software Engineer II
DreamWorks Animation is looking for a software engineer to join the R&D Rigging and Animation development team. This team is responsible for Premo - the company's proprietary character animation tool. In addition, they are responsible for the development of Luna - the company's new proprietary character rigging tool.
Responsibilities include:
Work with technical leadership to design, build, and support new and existing capabilities and techniques related to character animation and rigging in a large-scale application
Closely interact with animators and character riggers to help improve their workflows
Develop clean, maintainable, and documented solutions
Develop thorough unit tests to validate solutions
Collaborate with Pipeline and Microservice teams to ensure data flows in and out of the application correctly and efficiently
Qualifications/Requirements
- Bachelor's degree in Computer Science or related field
- Two years' experience in software development
- Strong C/C++ software development
- Strong understanding of data structures and computer graphics
- Development experience and ability to work closely with end users and engineers
- Attention to detail and strong communication skills
- Experience in problem solving and balancing quick turnaround with long-term quality.
Desired Characteristics
- Master's degree or higher in Computer Science or related field
- Professional experience in a VFX or animation studio
- Experience in large-scale application development
- User interaction design with a working knowledge of standard UI toolkits
- Experience with writing and debugging multi-threaded code
- Experience with third party rigging and animation tools (such as Maya)
- Overall understanding of the rigging and animation process
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