
Software Engineer II
Disney Entertainment
Seattle, WAThis was removed by the employer on 5/29/2025 6:51:00 PM PST
This is a Full Time Job
Location: Seattle, Washington, United States; Santa Monica, California, United States; San Francisco, California, United States; New York, New York, United States
Job Summary:
Technology is at the heart of Disney's past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney's media business globally.
The team marries technology with creativity to build world-class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Company's media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.
Here are a few reasons why we think you'd love working here:
• Building the future of Disney's media: Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come.
• Reach, Scale & Impact: More than ever, Disney's technology and products serve as a signature doorway for fans' connections with the company's brands and stories. Disney+. Hulu. ESPN. ABC. ABC News…and many more. These products and brands – and the unmatched stories, storytellers, and events they carry – matter to millions of people globally.
• Innovation: We develop and implement groundbreaking products and techniques that shape industry norms, and solve complex and distinctive technical problems.
Product Engineering is a unified team responsible for the engineering of Disney Entertainment & ESPN digital and streaming products and platforms. This includes product engineering, media engineering, quality assurance, engineering behind personalization, commerce, lifecycle, and identity.
As part of the Living Room Devices, Roku Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You'll be part of the team that builds our Disney+ Direct-to-Consumer client app for streaming Disney, Pixar, Marvel, Star Wars, Hulu, ESPN, NatGeo, and ABC News content from one of the most popular streaming devices on the market.
We're seeking a Software Engineer II for the NCP Client engineering team, where you'll be part of the team that builds our Disney+ Direct-to-Consumer client app on PlayStation, Xbox, cable set-top-boxes, and smart TVs. We're looking for an engineer who has educational experience, work experience, or personal project time developing software, and is ready to help develop client apps that provide the best experiences for our viewers. Ideal technology stacks include front-end user interface technologies, HTTP tools, Linux, and the Rust programming language.
Responsibilities and Duties of the Role:
• Be a member of a team of engineers responsible for building our client app experiences in the Rust programming language
• Contribute to the development of new application features from on-boarding, to browse UI/UX experiences, analytics, video playback UI/UX and much more. If you see it on screen, you'll likely have a chance to work on it in code
• Have the opportunity to contribute to the development of tools and systems outside of the Disney+ app, such as configuration and deployment tools, validation tools, and performance monitoring systems
• Work with Sony, Microsoft, and many other partners to vet new hardware, firmware, and certification requirements from a client application perspective
• Collaborate closely with our client SDK engineering, design engineering, services engineering teams and product owners to help understand and communicate requirements and device limitations
Required Education, Experience/Skills/Training
Required Education
• Bachelor's degree or better in Computer Science or a related technical field or equivalent job experience.
Basic Qualifications
• 3+ years of development experience with a client-side development stack
• Experience with the Rust programming language
• Experience in building apps with HTTP and related validation tools
• Under the guidance of more senior engineers, candidates will be expected to be proficient in the use of reusable utilities and UI components, and generalized logic
Preferred Qualifications
• Experience creating beautiful, rich, performant user interfaces, including implementing pixel-perfect designs and animations
• Experience working on user interface-level code and knowledge of common patterns, architectures, and approaches to present a data-driven UX to viewers
• Familiarity with development and troubleshooting client applications
• Experience working on a range of devices with varying performance and capabilities
• Experience with configuration-driven development
• Experience with performance optimization and feature degradation techniques
• Experience creating and extending templated controls, and writing custom controls
• Experience with asynchronous and concurrent code
• Experience with unit testing and related patterns
The hiring range for this position in Seattle, WA and New York, NY is $120,300 to $161,300 per year and in Santa Monica, CA is $114,900 to $154,100 per year and in San Francisco, CA is $125,800 to $168,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.