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... internal Team Assistant, Partnerships CAA Singapore, SG Posted: April 30, 2024 more jobs like this More from this Employer Video tip ... the week: Why am I not getting interviews? Full Time Job The CAA Singapore office is seeking a Team Assistant, Partnerships to join ...
... internal Texture Artist Sony Imageworks Vancouver, BC Posted: April 29, 2024 more jobs like this More from this Employer Video tip of the week: Why am I not getting interviews? Full Time Job Sony Pictures Imageworks is located on the unceded traditional territory of the ...
... internal Experienced Texture Artist Sony Imageworks Vancouver, BC Posted: April 29, 2024 more jobs like this More from this Employer Video tip of the week: Why am I not getting interviews? Full Time Job Sony Pictures Imageworks is located on the unceded traditional territory of ...
... resources to build a new studio that's doing something different. -- As a Character Surfacing Senior Artist, you will create high detailed texture maps and materials for movie characters and props, as well as the final aspect of the movie characters, working in coordination with the ...
... coordination with the Production team, Art Director, Environment supervisor and Visual Effects Supervisor to deliver a visually impressive look. Responsibilities • Creates textures utilizing photography, pre-existing textures and procedural software. • Paints stylized textures from concepts following the look of the show. • Creates procedural ...
... this Employer Video tip of the week: Why am I not getting interviews? Full Time Job The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work. Key Responsibilities • Create photorealistic ...
... the desired look for the environment that may reflect any of a wide variety of styles. Responsibilities • Paints stylized and/or realistic textures from concepts following the look of the show. • Creates procedural textures from Substance designer. • Ability to create, adapt, and ...
... , such as naming conventions and documentation. • Set dress levels with ambient atmospheric effects that produce spectacular photo-realistic game moments. • Create textures and/or meshes to use in particle effects with various 2D and 3D applications. • Create destructible assets and coinciding particle system. ...
... atmosphere, and realism of CG scenes • Solid understanding of lighting principles, color theory, and composition • Work with 3D assets, textures, and shaders to achieve realistic and visually compelling lighting effects • Optimize lighting setups for rendering efficiency without compromising quality • Maintain consistency in ...
... and shading setups that enhance the mood, atmosphere, and realism of the scenes. • Create and manage complex shading networks, including textures, materials, and procedural shaders. • Collaborate with other departments to ensure seamless integration of lighting and shading elements within the pipeline. ...