Terrain Artist
Trion Worlds
San Diego, CADon't worry we have a lot of jobs on the site like this one;
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This is a Full Time Job
TRION WORLDS
SEEKING: TERRAIN ARTIST for our DEFIANCE, game
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
Being developed for the PC, Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system, DEFIANCE unites the MMORPG and Shooter game genres across the most popular platforms.
Trion Worlds is looking for an exceptional and passionate Terrain Artist to create fantastic settings for Defiance™, our multi-platform shooter MMO being developed in collaboration with Syfy. The Terrain Artist will work with the Art Director, Lead Environment Artist, and our design and engineering teams to determine the style for our AAA-quality worlds.
RESPONSIBILITIES
Work with Lead Terrain Artist, designers, programmers, and concept artists to create final art for terrain and objects
Optimize assets to run at a desirable frame rate and fit within memory limitations
Carry out the art style specified by the Art Director and Lead Terrain Artist
Communicate problem areas, expectations, and desired modifications to the Lead Terrain Artist to accomplish visual consistency and quality within the game
Express to leads when support is necessary to meet project goals
Assist in creating environment models, UV mapping, lighting, terrain, and shader setups (including applicable texture maps) within a scheduled timeframe
Ensure files, directories, and other storage means are clean and well-organized
Keep abreast of changes and improvements made to the game engine and production pipeline during development
Work with the lead artists, technical artists, and tools programmers to optimize the production of environments
Assist and mentor terrain artists with modeling, texturing, lighting, optimization, and time management, as well as art, design, and technical issues
REQUIREMENTS
Portfolio or reel demonstrating strong competency in the following areas: current-generation modeling, texturing, and lighting, with examples of organic terrain and corresponding prop objects
Working knowledge of Maya and Photoshop
Excellent working knowledge of game engines, terrain, and art generation tools
3 years of industry experience
Excellent comprehension and working knowledge of the environment production pipeline, including understanding memory/poly/texture limitations, efficiency in building collision, creating streaming/loading levels, and character and level lighting
Credit on at least two shipped titles in the role of Terrain or Environment Artist
Strong work ethic and attention to detail
Excellent written and verbal communication skills
PLUSES
Experience with Zbrush or Mudbox
Art-related college degree: BA or BFA